cg小白兔 发表于 2024-10-8 14:42:17

Camera 360 V2 1.0 适配UE5.1-5.2全景折幕8K相机插件































Technical Details
Code Modules: (Runtime, Editor)
Camera360v2
Number of Blueprints: 9 (Camera 360 v1), 8 (Camera 360 v2)
Number of C++ Classes: 1
Network Replicated: No
Supported Development Platforms: (Mac, Windows, Linux)
Supported Target Build Platforms: (Mac,Windows,Android)
Documentation: Link
Important/Additional Notes (more information):

Attention:
Initially, the shaders of the entire project are recompiled, or partially recompiled.
With each change of projection, shaders are compiled.The projection for the entire engine also changes.To return to the standard path tracing mode, you need to apply a 2D projection.
Path Tracing engine failures are possible, since rendering is very demanding on the computer;
Cryptomatte (please using Stencil Layer and Custom Render Pass).
MovieRender - High Resolution shot for Pathtracing not support;


技术细节
代码模块:(运行时、编辑器)
相机 360v2
蓝图数量: 9(Camera 360 v1)、8(Camera 360 v2)
C++ 类的数量 1
网络复制: 无
支持的开发平台:(Mac、Windows、Linux)
支持的目标构建平台:(Mac、Windows、Android)
文档 链接
重要/附加说明(更多信息):

注意:
初始时,整个项目的着色器会被重新编译或部分重新编译。
要返回标准路径跟踪模式,需要应用 2D 投影。
由于渲染对电脑的要求很高,因此路径追踪引擎可能会出现故障;
Cryptomatte(请使用模板层和自定义渲染通道)。
MovieRender - 不支持路径追踪的高分辨率拍摄;





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