【更新】Mesh to Terrain 2.5模型网格转地形插件
本帖最后由 微笑的猫 于 2024-10-15 16:22 编辑Terrain To Mesh插件索引:
Mesh to Terrain 2.1.5下载链接
Mesh to Terrain 2.1.6下载链接
Mesh to Terrain 2.2下载链接
Mesh to Terrain 2.4下载链接
Mesh to Terrain is a tool for easily and quickly converting a 3D terrain model created in 3ds Max, Terragen or any other editor to Unity Terrains.
Mesh to Terrain can convert textures to Terrain Layers, generate terrain from several models and split the model into several terrains.
Features:
• Unlimited number of models and terrains to convert;
• Terrains are created in the same place where the meshes;
• Convert the textures of models to textures of terrain;
• Seamless result, when working with multiple terrains;
• Can generate holes;
• Manually adding models or automatic detection of all models in the layer;
• No need to manually add the components of physics;
• Integration (optional): Huge Texture, Relief Terrain Pack;
• Built-in update system.
Mesh to Terrain 是一款工具,可轻松快速地将 3ds Max、Terragen 或其他编辑器创建的 3D 地形模型转换为 Unity 地形。
Mesh to Terrain 可将纹理转换为地形层,从多个模型生成地形,并将模型分割为多个地形。
功能特点
- 可转换的模型和地形数量不限;
- 在与网格相同的位置创建地形;
- 将模型的纹理转换为地形的纹理;
- 在处理多个地形时,可获得无缝效果;
- 可生成孔洞;
- 手动添加模型或自动检测图层中的所有模型;
- 无需手动添加物理组件;
- 集成(可选): 巨型纹理、浮雕地形包;
- 内置更新系统。
页:
[1]