cg小白兔 发表于 2024-10-24 15:32:13

Urban Warzone 适配UE5.1+战争城市断壁残垣破败场景
































DescriptionThis asset includes two maps: one optimized for performance and the other for stunning visual quality. Depending on your needs, you can choose which one to use. I encourage you to download and try both demos using the links below:
Rain-soaked city left crumbling in the wake of conflict. Besides all the destroyed buildings, this environment features dynamic rain and lightning, contributing to the sense of immersion. Ideal for game developers and virtual storytellers, this asset encourages exploration and intense combat scenarios within the remains of an urban civilization.
The demo map uses Virtual Textures, to enable it go to: Edit -> Project Settings -> Enable Virtual Textures Support, otherwise the materials won't work properly.
Important:
-Some meshes have a very high poly count and are only meant to be used with Nanite.
-Large structures, such as buildings, are available in both blueprint and static mesh formats. However, it's important note that Nanite performs better with the blueprints. Additionally, opting for the static mesh format may impact the loading time of your map due to their increased poly count.
This product leverages Unreal Engine 5's Lumen and Nanite to enhance visual fidelity, delivering a next-gen gaming experience.

说明
该资产包含两张地图:一张针对性能进行了优化,另一张则具有令人惊叹的视觉效果。您可以根据自己的需要选择使用哪一个。我建议您使用下面的链接下载并试用这两个演示版:

被雨水浸泡的城市在冲突后摇摇欲坠。除了所有被摧毁的建筑,这个环境还具有动态的雨水和闪电,让人身临其境。对于游戏开发人员和虚拟故事讲述者来说,该资产非常理想,可以在城市文明遗迹中鼓励探索和激烈的战斗场景。

演示地图使用了虚拟纹理,请访问 编辑 -> 项目设置 -> 启用虚拟纹理支持,否则材质将无法正常工作。

重要事项

- 有些网格的多边形数量非常高,只能与 Nanite 配合使用。

-大型结构(如建筑)可使用蓝图和静态网格两种格式。不过需要注意的是,Nanite 在使用蓝图时效果更好。此外,由于静态网格的多边形数量增加,选择静态网格格式可能会影响地图的加载时间。

本产品利用虚幻引擎 5 的 Lumen 和 Nanite 来增强视觉保真度,提供下一代游戏体验。





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