cg小白兔 发表于 2024-10-24 15:44:17

ia scatter 3.14 适配UE5.4静态网格实例散射工具



Features:
Preset saving and loading system.
Cable system.
Area, spline, planar, linear and point tracing options. 1D and omnidirectional
static mesh voxelization distribution and texture map instance projection
static mesh, actor(blueprint), skeletal mesh, niagara system and geometry collection instancing (with probability setting)
voxel geometry generation
convex / concave detection mode
clustering
proximity to actor scale
scale falloff gradient with ratio control
look-at rotation options and target (3d widget)
use spline from separate actor
apply spline rotation to instances
fixed instance distance along spline
tracing special behavior based on physical materials and selection of actors
ignore actors from trace (trace passthrough)
Avoid overlapping (3 methods) and instance minimum distance
Slope angle distribution
function in control panel with autoPopulate (append selected static meshes or blueprints to selected ia scatter(s))
function in control panel to convert scattered instances to actual scene actors and instanced foliage actors
Scattering area can be rotated to face any direction
Separate instanced mesh relative scale
location grid snapping
Static mesh proxies
Complete instance rotation control with rotation snapping
Complete instance uniform and non uniform scale control
Align instances to normal
Instances distance from face (along normal)
Instance collision type selection
both construction script and event graph / runtime execution



功能
预设保存和加载系统。
电缆系统。
区域、花键、平面、线性和点跟踪选项。一维和全向
静态网格体素化分布和纹理贴图实例投影
静态网格、演员(蓝图)、骨骼网格、尼加拉系统和几何体集合实例化(概率设置)
体素几何体生成
凸/凹检测模式
聚类
接近角色比例
带比例控制的缩放梯度
观察旋转选项和目标(3D 部件)
使用单独角色的样条
将样条旋转应用于实例
固定实例沿样条的距离
基于物理材质和角色选择的特殊追踪行为
从跟踪中忽略角色(跟踪穿透)
避免重叠(3 种方法)和实例最小距离
斜角分布
控制面板中的自动填充功能(将选定的静态网格或蓝图附加到选定的 ia 散点上
控制面板中将散射实例转换为实际场景角色和实例化叶面角色的功能
散射区域可旋转以朝向任何方向
独立的实例网格相对比例
位置网格捕捉
静态网格代理
完整的实例旋转控制和旋转捕捉
完整的实例均匀和非均匀比例控制
将实例与法线对齐
实例与面的距离(沿法线)
实例碰撞类型选择
构造脚本和事件图/运行时执行



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