cg小白兔 发表于 2024-10-28 09:37:11

【更新】Melee 2 Game Creator 2 by Catsoft Works 2.2.11近战系统工具

本帖最后由 微笑的猫 于 2024-10-28 16:45 编辑


Melee 2 系列索引:

Melee 2 | Game Creator 2 by Catsoft Works 2.1.6下载链接
Melee 2 | Game Creator 2 by Catsoft Works 2.1.8下载链接
Melee 2 | Game Creator 2 by Catsoft Works 2.1.9下载链接
Melee 2 | Game Creator 2 by Catsoft Works 2.1.10下载链接

This module requires Unity 2022.2 and Game Creator 2 in order to work.
Create Melee combat systems with the easiest and most powerful tool! Define different attack phases for each attack animation, the canceling frames, and create combos and rules to execute them!
- Every Skill is a separate asset
- Define Anticipation, Strike and Recovery phases for each attack
- Easily create Combos and chain Skill attacks together
- Play Reactions that depend on the attack received
- Create synchronized Takedowns or finishers!
- Multiple motion options for each Skill
- Block and Parry attacks using rules defined in Shield assets
- Dodge attacks and play custom visual effects
- Let characters Poise through attacks
- Built-in Input Buffering to aid the player's attacks
- Inter-frame collision prediction to avoid ghosting attacks
- Lock-on and cycle through enemies
- Wield any amount of Weapons at any time!

Start by equipping any Weapon on a character. Each weapon contains its own Combo data that determines the rules and order to run each Skill.
Skills are assets that represent attacks, which can be chained together. You can setup attack phases, animation canceling and other visual effects on its visual Sequencer tool.
Use Game Creator's Visual Scripting tools to interact with the Melee module and create the combat system of your dreams! Anywhere from slow and methodical attacks to fast and snappy strikes!
Includes
Source code
Examples & Templates


此模块需要 Unity 2022.2 和 Game Creator 2 才能运行。
使用最简单、最强大的工具创建近战战斗系统!为每个攻击动画定义不同的攻击阶段、取消帧,并创建连击和执行规则!
- 每个技能都是独立的资产
- 为每个攻击定义预判、攻击和恢复阶段
- 轻松创建组合技并将技能攻击连锁在一起
- 根据受到的攻击做出反应
- 创建同步格斗或终结技!
- 每个技能都有多种动作选项
- 使用盾牌资产中定义的规则阻挡和抵挡攻击
- 闪避攻击并播放自定义视觉效果
- 让角色在攻击中保持姿态
- 内置输入缓冲,帮助玩家进行攻击
- 帧间碰撞预测可避免重影攻击
- 锁定并循环攻击敌人
- 随时挥舞任意数量的武器!

为角色装备任意武器即可开始游戏。每种武器都包含自己的连击数据,这些数据决定了每个技能的运行规则和顺序。
技能是代表攻击的资产,可以连锁使用。您可以在可视化序列器工具上设置攻击阶段、动画取消和其他可视化效果。
使用 Game Creator 的可视化脚本工具与近战模块互动,创建你梦想中的战斗系统!从缓慢而有条不紊的攻击到快速而迅捷的打击,应有尽有!
包括
源代码
示例和模板





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