【更新】Settings & Game Options - Unified Menu 1.22设置界面
本帖最后由 微笑的猫 于 2024-10-28 16:43 编辑Unified Settings & Game Options UI 系列索引:
Unified Settings & Game Options UI 1.10.0下载链接
Unified Settings & Game Options UI 1.12.0下载链接
Unified Settings & Game Options UI 1.12.1下载链接
Unified Settings & Game Options UI 1.15.0下载链接
Unified Settings & Game Options UI 1.16.0下载链接
Unified Settings & Game Options UI 1.17.0下载链接
Unified Settings & Game Options UI 1.18.0下载链接
Unified Settings & Game Options UI 1.19下载链接
Settings & Game Options - Unified Menu 1.20下载链接
Settings & Game Options - Unified Menu 1.21下载链接
A game options menu template (ui + logic).
With this asset you have only one API to interact with (or one ScriptableObject if you pref a code-free workflow). It does not matter which render pipeline you use. The tool makes sure everything is hooked up the right way so you can have your settings applied effortlessly.
Features
URP, HDRP and Built-in supported
Old and new input system supported (with Input Binding)
Lots of predefined settings (full list below)
Mouse & keyboard, controller & gamepad, touch supported
Edit and save key-bindings (supports the OLD and the NEW input system)
No coding skills required (Scriptable Object based workflow)
Prefab based UI (easy to tweak). In fact you are getting a whole modular UI library. You don't like it? Well, okay, no problem. It's built to be ripped out if need be.
Localization built-in (easy to extend with assets like "I2 Localization")
Saves the user settings in PlayerPrefs (easy to change via code if needed)
Visual Scripting (BOLT) supported (requires manual setup, see manual)
Scripting API (for the coders among you)
UI Toolkit Support (for Unity 2021.2+)
Auto Save (disabled by default, check the toggle on the provider to enable)
Full Source Code included!
Supports Unity 2020, 2021, 2022, 2023, ... (It may work in Unity 2019 too but that's not officially supported.)
游戏选项菜单模板(ui+逻辑)。
使用此资产,您只有一个API可与之交互(如果您首选无代码工作流,则只有一个ScriptableObject)。使用哪个渲染管道并不重要。该工具确保一切都以正确的方式连接起来,这样你就可以毫不费力地应用你的设置。
特征
支持URP、HDRP和内置
支持新旧输入系统(带输入绑定)
许多预定义的设置(下面的完整列表)
鼠标和键盘,控制器和游戏板,支持触摸
编辑和保存密钥绑定(支持OLD和NEW输入系统)
无需编码技能(基于脚本对象的工作流)
基于预设的UI(易于调整)。事实上,您正在获得一个完整的模块化UI库。你不喜欢吗?好吧,没问题。如果需要的话,它会被拆除。
内置本地化(易于使用“I2本地化”等资产进行扩展)
将用户设置保存在PlayerPrefs中(如果需要,可以通过代码轻松更改)
支持可视化脚本(BOLT)(需要手动设置,请参阅手册)
编写API脚本(为您当中的程序员编写)
UI工具包支持(适用于Unity 2021.2+)
自动保存(默认情况下已禁用,请选中提供程序上的切换以启用)
包含完整的源代码!
支持Unity 2020、2021、2022、2023。。。(它可能也适用于Unity 2019,但没有得到官方支持。)
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