cg小白兔 发表于 2024-10-30 15:36:01

1011's Stealth System 适配UE5.3+游戏潜行威胁隐身系统




























DescriptionExtended Documentation on how to use, integrate and set up the system is available inside the project's Content->Information folder.

1011's Stealth System is a highly customizable system for a stealth-based game, or any other game where enemies react to suspicious activity. Designed to include all the core features of your stealth game, it can be quickly integrated into your existing project, thanks to all the logic being organized in a few actor components. It can also be used as a base project to build your game on.

With 1011's Stealth System you will be able to:


[*]Assassinate targets using position-matched & motion warped logic.
[*]Hide from enemies by crouching in tall grass (or any other objects of your choice).
[*]Make enemies gradually react to seeing you from a distance or hearing your footsteps/sound.
[*]Distract enemies by throwing rocks, or shortly coming out of your cover.
[*]Disappear from the sight of enemies by using smoke bombs.
[*]Configure AIs to patrol in 4 different ways.
[*]Set up enemy behavior for 3 different awareness stages.
[*]Plus, much more.

Enemies can be configured to stand still, randomly roam, or patrol along user-defined locations. Creating variations or building upon these patrol methods is possible through behavior trees.

The threat level of enemies can be visualized thanks to the procedural widget materials included in the system.

Moreover, you will be able to use a level manager to coordinate level elements to the enemy's suspicion level. The demo level is set up so that if any enemy spots you, all doors will close, blocking you from proceeding further in the level. This is just one of the many ways you can link the stealth system to other gameplay, such as music, level events, or anything you might think of.

All logic of this system is 100% blueprints, cleanly laid out for those who want to learn how the system works. And, if you just want to get your prototype up and running, you can configure all variables of this system from the details panel without needing to dig into any blueprints. There are also bonus features like health and damage systems for you to explore and use in your game.

This system was inspired by games such as Assassin's Creed, Horizon: Zero Dawn, and Zelda: Breath of the Wild.

Let us know if there are any extra features you would like to see in the Stealth System!

说明
关于如何使用、集成 和设置系统的扩展文档 可在项目内容->信息 文件夹中找到。

1011 的隐身系统是一个高度可定制的系统,适用于以隐身为基础的游戏,或任何其他敌人会对可疑活动做出反应的游戏。该系统设计用于包含隐身游戏的所有核心功能,由于所有逻辑都被组织在几个演员组件中,因此可以快速集成到现有项目中。它还可用作构建游戏的基础项目。

使用 1011 的隐身系统,您可以


[*]使用位置匹配和运动扭曲逻辑暗杀 目标。
[*]通过蹲在高高的草丛(或其他任何您选择的物体)中来躲避 敌人。
[*]让敌人在远处看到 你或听到 你的脚步声/声音时逐渐做出反应。
[*]通过投掷石块或很快从掩体中出来来分散 敌人的注意力。
[*]使用烟雾弹从敌人的视线中消失。
[*]配置人工智能以 4 种不同方式进行巡逻。
[*]为3 个不同的感知阶段设置敌人行为。
[*]此外,还有更多。
[*]
敌人可以配置为静止不动、随机漫游或沿着用户定义的位置巡逻。通过行为树,可以在这些巡逻方式的基础上进行变异或扩展。

由于系统中包含了程序化小部件素材,因此敌人的威胁程度可以可视化。

此外,您还可以使用关卡管理器将关卡元素与敌人的可疑程度相协调。设计




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