【更新】FSR 3 - Upscaling for Unity 1.7.4
本帖最后由 微笑的猫 于 2024-11-13 11:11 编辑FSR 3 - Upscaling for Unity 系列索引:
FSR 3 - Upscaling for Unity 1.5.1下载链接
FSR 3 - Upscaling for Unity 1.6.2下载链接
FSR 3 - Upscaling for Unity 1.6.3下载链接
FSR 3 - Upscaling for Unity 1.6.6下载链接
FSR 3 - Upscaling for Unity 1.7.0下载链接
FSR 3 - Upscaling for Unity 1.7.1下载链接
FSR 3 - Upscaling for Unity 1.7.3下载链接
FSR 3 is an upscaling technique, creating high quality and resolution frames based on lower resolution input. By using this, your project can run in a drastically lower resolution without losing visual quality and increasing the framerate!
This Unity asset is created to interface with AMD's FidelityFX FSR 3 found here: GitHub - GPUOpen-LibrariesAndSDKs/FidelityFX-SDK: The main repository for the FidelityFX SDK.
If your project is limited by GPU performance, FSR 3 will give you a higher framerate. If a project is limited by CPU performance, all it will do is make the GPU workload lower. While this may seem like a big limitation, it also means a laptop will use way less battery power when using FSR 3!
FSR 3是一种升级技术,基于较低分辨率的输入创建高质量和高分辨率的帧。通过使用此功能,您的项目可以在大幅降低分辨率的情况下运行,而不会损失视觉质量并提高帧率!
创建此Unity资产是为了与AMD的FidelityFX FSR 3接口,可以在以下位置找到:GitHub-GPUOpen Libraries AndSDK/FidelityFXSDK:Fidelity-FX SDK的主存储库。
如果您的项目受到GPU性能的限制,FSR 3将为您提供更高的帧率。如果一个项目受到CPU性能的限制,它所能做的就是降低GPU的工作负载。虽然这似乎是一个很大的限制,但这也意味着笔记本电脑在使用FSR 3时将使用更少的电池电量!
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