cg小白兔 发表于 2024-11-11 12:12:41

Runtime Material Creator 适配UE5.1+运行材质创建












DescriptionImportant note: The new Unreal engine 5.3 update broke the "Download Image" node used to import the textures used in your materials and it stopped working with local images. Therefore, Material Creator cannot be updated until I manage to find a fix for this issue. Sorry for the inconvenience.

A fully functional in-game material creator!
You can browse, create and edit materials directly in-game and save them on your computer as text files!
You can import textures either from your computer or from the web ! With support for texture, roughness, metallic, normal and scaling, rotation and translation.
After creating your material, you can apply it to any mesh you want.
This asset is fully documented, has a quick guide for easy implementation.
If you are using UE5.1.1, open BL_MaterialMacroLibrary in Content/RuntimeMaterialCreator/Blueprints/BP_MaterialMacroLibrary.uasset then open the AppendFilePrefix macro and change file:\\\ to file:///. Sorry for the inconvenience.
IMPORTANT
This asset uses one plugin:


[*]Read and write file
Please download and enable this plugin first.
Notes:


[*]Due to a bug, the material preview transparency doesn't work in 5.1. If you are still using 5.1, you'll have to stick with a black background for the preview.
[*]The textures shown in the pictures are not included.


說明
重要注意事項: 新的 Unreal 引擎 5.3 更新破壞了用於匯入您的材質中使用的材質的 「Download Image 」節點,並且它停止了對本地圖片的工作。因此,在我找到解決此問題的方法之前,Material Creator 無法更新。抱歉造成您的不便。

功能完整的遊戲內材質創造器!

您可以直接在遊戲中瀏覽、製作和編輯材質,並將它們以文字檔的形式儲存到您的電腦上!

您可以從電腦或網路匯入材質!支援紋理、粗糙度、金屬、法線與縮放、旋轉與平移。

建立材質後,您可以將它套用到任何您想要的網格上。

此資產有完整的說明文件,並有快速指南讓您輕鬆實作。

如果您使用的是 UE5.1.1,請 在 Content/RuntimeMaterialCreator/Blueprints/BP_MaterialMacroLibrary.uasset 中開啟 BL_MaterialMacroLibrary ,然後開啟 AppendFilePrefix 宏,並將 file:\\ 改為 file:/// 。抱歉造成您的不便。

重要事項

此資產使用一個外掛程式:


[*]讀寫檔案
請先下載並啟用此外掛。

注意事項:


[*]由於錯誤,素材預覽的透明度在 5.1 中無法運作。如果您仍在使用 5.1,您必須堅持使用黑色背景來進行預覽。
[*]不包含圖片中顯示的材質。





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