cg小白兔 发表于 3 天前

Horror Mechanics 1.5.1 适配UE5.2恐怖游戏蓝图



Horror Mechanics is a base template that includes most common features found in first person horror games, such as first person arms/body, interactive objects, drawers, doors, interactive lights, puzzles, inventory system, examinable objects and keys, all integrated into a "generic checkpoint system" interface.

Features:
* Furniture with interactive drawers / doors
* Physics based/animated interactive doors
* Examinable objects: examinable environment objects and inventory items, with interactive spots
* Documents: Books and Notes with textures shared between 3D actors in-level and on screen (2D)
* Inventory System: Manages all collected items, documents, wieldable items (flashlights, weapons)
* Interactive lights: desk lamps, ceiling lights, light switches
* Keys: Examinable keys and VirtualKeys (not listed in inventory list) for unlocking doors or furniture drawers / doors
* Wieldable items: equip-able items like flashlights and weapons, uses a simple character interface for playing animations in both first person arms and body
* Puzzles: actor class for interactive actors, with implementable events for combining inventory items into puzzles
* Objectives: basic objective system for adding, activating, and triggering in-level event dispatchers
* Actor for triggering events when player is looking / not looking at certain directions
* Basic physics manipulation
* Basic UI inventory system: dragging, reordering, combining and discarding inventory items | viewing collected documents
* Basic Checkpoint / SaveGame system for all actor classes
* Player character with first person arms and separated first person body (this means that you need to be able to edit your character mesh in a DCC software like Blender, or use a simplified (but functional) different version from the screenshots/videos)



Horror Mechanics 是一个基础模板,包含第一人称恐怖游戏中最常见的功能,如第一人称手臂/身体、交互式物体、抽屉、门、交互式灯光、谜题、库存系统、可检查物体和钥匙,所有这些都集成在一个 “通用检查点系统 ”界面中。


功能特点
* 带互动抽屉/门的家具
* 基于物理/动画的交互式门
* 可检查对象:可检查的环境对象和库存物品,带有互动点
* 文件: 书籍和笔记,可在关卡内 3D 角色和屏幕(2D)上共享纹理
* 库存系统: 库存系统:管理所有收集到的物品、文件、可挥舞物品(手电筒、武器)
* 互动灯光:台灯、天花板灯、电灯开关
* 钥匙: 可检查的钥匙和虚拟钥匙(未列入库存清单),用于打开门或家具抽屉/门
* 可挥舞物品:可装备的物品,如手电筒和武器,使用简单的角色界面在第一人称手臂和身体上播放动画
* 谜题:交互式演员的演员类,具有可实现的事件,可将库存物品组合成谜题
* 目标:基本的目标系统,用于添加、激活和触发关卡内的事件调度器
* 当玩家注视或不注视某些方向时触发事件的角色
* 基本物理操作
* 基本 UI 库存系统:拖动、重新排序、组合和丢弃库存物品









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