cg小白兔 发表于 2024-11-27 12:01:37

【更新】3D Fire and Explosions 1.1高质量火焰和爆炸特效




All effects are game ready, just take and drop prefabs into your game!

All effects work on all platforms. They can be easily re-sized and re-colored.

URP/HDRP is default. Shader Graph is required for the normal functioning of the asset. Can be changed to built-in render using custom tool inside the asset. Promo media (videos, images) uses post process "Bloom" from the Volume component.



所有特效均可在游戏中使用,只需将预制件放入游戏即可!

所有特效可在所有平台上使用。它们可以轻松调整大小和颜色。

默认使用 URP/HDRP。资产的正常运行需要着色器图。可使用资产内的自定义工具将其更改为内置渲染。宣传媒体(视频、图片)使用音量组件的后期处理 “Bloom”。



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