cg小白兔 发表于 2024-12-13 11:16:00

【更新】LUMINA GI Real-Time Voxel Global Illumination 2.1.1实时光照

本帖最后由 微笑的猫 于 2025-3-18 10:16 编辑


LUMINA GI 系列索引:

LUMINA GI HDRP Real-Time Voxel Global Illumination 1.6下载链接
LUMINA GI: Real-Time Voxel Global Illumination 2.1.3下载链接

LUMINA GI HDRP: Voxel based Real time Global Illumination is a new system for true voxel based global illumination that will locally remain 100% stable, unlike screen space based solutions that flicker and have GI disappear when the camera moves or rotates and looking away from the light receiving objects. The system is fully real time and use sun & mesh shaped light sources and is based on the open source SEGI project (Standard Pipeline). LUMINA HDRP due to the extra HDRP load suggests use of DX12 to function in all GPUs due to the swapchain Unity bug in DX11. Also to see the effect correctly when enter play mode in editor, the scene view must be hidden or game view maximized. A DX11 mode is also now available in latest version as default, with DX12 as an optional mode.

LUMINA GI HDRP:基于体素的实时全局光照是一个真正基于体素的全局光照新系统,它将在本地保持 100% 稳定,而不像基于屏幕空间的解决方案那样,当摄像机移动或旋转并远离受光物体时,全局光照会闪烁或消失。该系统是完全实时的,使用太阳和网格形状的光源,并基于开源的 SEGI 项目(标准管道)。由于 DX11 中的 swapchain Unity 错误,楽美君 HDRP 的额外 HDRP 负载建议使用 DX12 在所有 GPU 中运行。此外,为了在编辑器中进入游戏模式时正确查看效果,必须隐藏场景视图或最大化游戏视图。最新版本默认提供 DX11 模式,DX12 为可选模式。




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