Roadmap Navigation 1.1.1 适配UE5.3路线地图图导航插件
Roadmap navigation is a multi-threaded tool used for path finding in very large worlds; mostly used for open-world games.
Road is just a metaphor here, it can be any specific area as long as you can detect that area by blueprints.
The path finding will execute on a custom navigation grid and it has nothing to do with UE4 built-in navigation system.
What can you use it for
Path finding within custom areas like roads
Path finding for AI agent
Find a path between 2 points in a huge world
Draw path on a map
Navigation only gets generated once and after that, it will be loaded from disk, the generated file will be store in project content so that the players don't need to generate it after they bought your game. (you can also disable saving/loading feature entirely)
The plugin is designed to fulfil any game's needs.
You can read the documentation before buying the plugin to see how it exactly works.
A simple minimap is also included with the plugin to show the found path.
The plugin name could be "Custom Navigation" but I liked "Roadmap Navigation" more since it was based on roads in the beginning.
Performance Example:
Navigation of a 10x10 square miles map (the 3rd gallery image) will get generated in 10 seconds and loaded in less than 1 seconds, approximate roads percentage is 10% of the entire map and the generated navigation file size will be 696kb, also all the paths will be found in up to 1 second.
< Above info is gathered by an AMD Ryzen 5 3600XT CPU >
The plugin will receive updates since I'm using it in my own game.
路线图导航是一种多线程工具,用于在超大型世界中寻找路径;主要用于开放世界游戏。
这里的路只是一个比喻,它可以是任何特定区域,只要你能通过蓝图探测到该区域。
路径查找将在自定义导航网格上执行,与 UE4 内置导航系统无关。
可以用于
在自定义区域(如道路)内寻路
为人工智能代理寻找路径
在巨大的世界中查找两点之间的路径
在地图上绘制路径
导航只生成一次,之后将从磁盘加载,生成的文件将存储在项目内容中,这样玩家在购买游戏后就无需再生成导航。(您也可以完全禁用保存/加载功能)
该插件可满足任何游戏的需求。
您可以在购买插件前阅读文档,了解它的具体工作原理。
插件还包含一个简单的小地图,用于显示找到的路径。
该插件的名称可以是 “自定义导航”,但我更喜欢 “路线图导航”,因为它一开始就是以道路为基础的。
性能示例:
10x10 平方英里地图(第 3 张图库图片)的导航将在 10 秒内生成,加载时间不到 1 秒,道路的大致比例为整个地图的 10%,生成的导航文件大小为 696kb,所有路径将在最多 1 秒内找到。
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