【更新】Prefab Brush - Easy Object Placement Tool & Level Designer 1.3.0
本帖最后由 微笑的猫 于 2024-12-20 09:47 编辑Prefab Brush - Easy Object Placement Tool & Level Designer 1.2.9版下载链接
Mesh Placement: Place prefabs on vertices, edges, or faces of existing meshes without the need for physical colliders.
Physics Placement: Utilize Unity's physics engine to place objects in a way that they naturally interact with the existing environment, including gravity and collision checks.
Precision Mode: A specialized mode for placing single objects with high precision. Best suited for detailed indoor scenes where exact positioning is crucial.
Multiple Mode: Enables the placement of multiple objects at once, either randomly or in a pattern. Ideal for populating large outdoor terrains and environments quickly.
Eraser Mode: Quickly delete placed objects, with layer and tag mask support. Also Supports physics-based removal, allowing for natural object fall-off when something is erased.
Custom Pivots & Attractors: Set pivot points anywhere in your prefab for precise placement. Use Attractors to snap custom pivots to designated points for perfect alignment.
Vertex Snapping: Snap your objects to the vertices of existing scene meshes for accurate placement.
Presets: Save your favorite placement configurations as presets, so you can quickly switch between different setups without having to manually adjust settings each time.
Align To Hit: Automatically align the orientation of your prefab to match the surface angle of the object it is placed upon. This ensures natural placement, especially on irregular terrains.
Randomize Scale, Rotation & Offset: Add an element of variability to your prefabs by randomizing their scale, rotation, and positional offset. This helps to create more organic and dynamic scenes.
Smart Parenting: Automatically organize the placed prefabs under relevant parent objects in the Unity hierarchy.
Slope / Angle Filter: Filter placement areas based on the slope or angle of the surface, allowing for more controlled and context-appropriate prefab installations.
Texture Filter On Terrains: Limit prefab placement to specific terrain textures. Useful for placing vegetation only on "grass" areas or rocks only on "mountain" areas, for example.
Quick Actions with Hotkeys: Keyboard shortcuts for common actions to accelerate your workflow. Quick placement, deletion, and adjustment of prefabs can be done with a single keystroke.
Grid Placement: Place objects in a grid pattern with adjustable spacing. Ideal for creating uniform layouts, like tiled floors or aligned rows of objects.
Easy Prefab Picking: Select and place prefabs directly from your scene, allowing for a more intuitive and visual method of choosing what to place next.
Stylus Pen Integration: Dynamically Adjust Brush Strength and Radius with Pen Pressure
Important Note: The assets shown in videos and images are for demonstration purposes only and are not included in the Prefab Brush package.
Check documentation for limitations
网格放置 无需物理碰撞器,即可在现有网格的顶点、边或面上放置预制件。
物理放置 利用 Unity 的物理引擎放置对象,使其与现有环境自然交互,包括重力和碰撞检查。
精确模式 用于高精度放置单个物体的专门模式。最适合需要精确定位的精细室内场景。
多重模式: 可同时随机或按模式放置多个物体。是快速填充大型室外地形和环境的理想选择。
橡皮擦模式: 快速删除已放置的对象,支持图层和标记掩码。还支持基于物理原理的删除,允许在擦除时对象自然脱落。
自定义支点和吸引器 在预制件中的任意位置设置支点,以实现精确放置。使用 “吸引器 ”将自定义枢轴卡入指定点,以实现完美对齐。
顶点捕捉 将对象捕捉到现有场景网格的顶点,以实现精确定位。
预设 将你最喜欢的摆放配置保存为预设,这样你就可以在不同的设置之间快速切换,而无需每次都手动调整设置。
对齐命中:自动对齐预制件的方向,使其与所放置物体的表面角度相匹配。这可确保自然放置,尤其是在不规则地形上。
随机化缩放、旋转和偏移: 在预制件中添加一个
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