【更新】Enviro 3 - Terrain Shader 1.1.2 PBR地形着色器
本帖最后由 cg小白兔 于 2025-3-17 14:14 编辑Enviro 3 - Terrain Shader is a PBR terrain shader with following features:
Features:
* All render-pipelines are supported! Unity 6 supported!
* Very easy and quick setup.
* Up to 12 layers. (Will be increased in future!)
* Linear or height based blending.
* Dynamic snow with "subsurface scattering" like lighting effect.
* Dynamic puddles with waves and rain ripples.
* Dynamic wetness with rain flow and splotches.
* Optional anti-tiling stochastic sampling option.
* Optional tessellation support.
* Terrain holes support.
* Fully integrated with Enviro 3 - Sky and Weather and Enviro 3 - UBER shader out of the box.
* Includes simple to use texture channel packer.
Current Limitation:
* Please note this shader is not designed for mobiles and also requires texture array support!
* Please also note that either tessellation or instanced rendering can be activated at same time!
Enviro 3 - 地形着色器是一款 PBR 地形着色器,具有以下功能:
功能
* 支持所有渲染管道!支持 Unity 6
* 设置简单快捷。
* 多达 12 个图层。(将来会增加)
* 基于线性或高度的混合。
* 具有 “次表面散射 ”照明效果的动态雪景。
* 带有波浪和雨水涟漪的动态水坑。
* 具有雨水流动和斑点的动态湿润效果。
* 可选的反平铺随机采样选项。
* 可选的细分支持。
* 支持地形孔
* 与 Enviro 3 - Sky and Weather 和 Enviro 3 - UBER 着色器完全集成。
* 包括简单易用的纹理通道打包器。
当前限制
* 请注意,该着色器并非为手机设计,还需要纹理阵列支持!
* 还请注意,可同时激活细分渲染或实例渲染!
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