【更新】LUMINA GI: Real-Time Voxel Global Illumination 2.1.3光照
本帖最后由 微笑的猫 于 2025-3-18 10:16 编辑LUMINA GI 系列索引:
LUMINA GI HDRP Real-Time Voxel Global Illumination 1.6下载链接
LUMINA GI Real-Time Voxel Global Illumination 2.1.1下载链接
LUMINA GI: Voxel based Real time Global Illumination is a new system for true voxel based global illumination that will locally remain fully stable and respect off screen lights. The system is fully real time and does not require any form of baking like SDF solutions, uses sun, local & mesh shaped light sources.
LUMINA GI: Real time Voxel based Global Illumination is an asset that can apply true indirect lighting to a scene with easy setup. The system is fully real time and use sun & mesh shaped light sources
LUMINA GI: 基于体素的实时全局光照是一种真正基于体素的全局光照新系统,可在本地保持完全稳定,并尊重屏幕外的光线。该系统是完全实时的,不需要任何形式的烘焙,如 SDF 解决方案,使用太阳、局部和网格形状的光源。
LUMINA GI: 基于体素的实时全局光照是一种资产,可以通过简单的设置将真正的间接光照应用到场景中。该系统是完全实时的,使用太阳和网格状光源。
页:
[1]