cg小白兔 发表于 2025-3-17 15:51:32

Crest Water 5 - Shallow Water 浅水模拟

本帖最后由 cg小白兔 于 2025-3-17 15:52 编辑




This package is not required for shallow water in Crest 5. Crest 5 has wave attenuation as it did with Crest 4. This is an alternative approach for those who want next-generation features.

The Shallow Water package brings a Shallow Water Simulation to Crest 5. It can be used to achieve next-generation visuals by simulating shorelines and streams.

When simulating shorelines, the simulation can static or follow the camera. When simulating streams, the final output can be baked to a texture for fantastic performance.

Being a simulation, results depend on water sources and the terrain/geometry being fed into the simulation.
We provide sample scenes, documentation, tooltips and validation.
Sample scene selection may not include ones shown in marketing materials and screenshots.

Features
Simulate shallow areas of shorelines (static or movable)
Simulate streams with an option to baked the final output to a texture
Simulate shallow water generally

Limitations
Baking is editor only
These known limitations may be solved in future versions.



在 Crest 5 中,浅水区不需要此软件包。Crest 5 与 Crest 4 一样具有波浪衰减功能,这是为希望获得下一代功能的用户提供的另一种方法。

浅水软件包为 Crest 5 带来了浅水模拟功能,可通过模拟海岸线和溪流实现新一代视觉效果。

在模拟海岸线时,模拟可以是静态的,也可以是跟随摄像机移动的。模拟溪流时,可将最终输出烘焙为纹理,以获得梦幻般的效果。

作为一种模拟,结果取决于水源和输入模拟的地形/几何体。
我们提供示例场景、文档、工具提示和验证。
样本场景选择可能不包括营销材料和截图中显示的场景。

功能
模拟浅滩区域的海岸线(静态或动态)
模拟溪流,可将最终输出烘焙成纹理
模拟一般浅水区

限制
烘焙仅适用于编辑器
这些已知限制可能会在未来版本中得到解决。



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