NodeCanvas 2.5.5 unity3d asset unity编辑器下载 unity插件
插件名称:NodeCanvas 2.5.5插件官网:访问官网
版权协议:Red pine1.1解压密码:通用密码
NodeCanvas 2.5.5 unity3d asset unity编辑器下载 unity插件
同属于NodeCanvas的插件索引:
NodeCanvas AI Engine 1.3.0下载链接
NodeCanvas AI Engine 1.4.3下载链接
NodeCanvas 1.6.02下载链接
NodeCanvas 2.6.2下载链接
NodeCanvas 2.7.0下载链接
NodeCanvas 2.8.0下载链接
NodeCanvas 2.8.1下载链接
NodeCanvas 2.8.5下载链接
NodeCanvas 2.9.0下载链接
NodeCanvas 2.9.1下载链接
NodeCanvas 2.9.2下载链接
NodeCanvas 2.9.4下载链接
This extension requires one license per seat
Requires Unity 4.7.1 or higher.
The complete Visual Behaviour Authoring framework for Unity, empowering you to create advanced AI Behaviours and Logic, including three separate, fully featured, yet seamlessly interchangeable modules for you to choose and easily add in your game:
Behaviour Trees
Hierarchical State Machines
Dialogue Trees
NodeCanvas is a production ready framework used by many awesome games including Kim, pamela, Shroud of the Avatar and Kingdom.
Feature Highlights
Choose the right tool for the task at hand.
Design reactive Behaviour Trees and Hierarchical State Machines within an intuitive, designer friendly visual node editor:
(Full Undo/Redo, Zoom In/Out, Multi-selection, Duplication, Copy/Pasting, JSON Import/Export, Groups, Comments and more)
Use local & global variables of any type, visually or in code, for creating reusable and actor-oriented, parametric behaviours, optionally saving and loading those variables between gaming sessions.
Data Bind variables with any component property of any type directly.
Sync variables automatically over the network using UNET, for creating multiplayer games.
Visually Debug behaviours with realtime, colorful and informative runtime debugging.
Live Edit everything while in play mode to perfectly understand your design goals and how to achieve them.
Utilize any existing code directly with advanced and extremely fast Reflection Tasks, automatically integrating Unity's and 3rd Party asset APIs.
Work with Lists/Arrays, Enums, Interfaces and pretty much ANY Variable Type you need out-of-the-box.
React to world changes and transfer data using the built-in Event System.
Reuse and Bind made behaviours among any number of different agents.
Organize your designs using Behaviour Sub-Trees and Sub-State Machines.
Extend NodeCanvas Framework to create your own Actions, Conditions, Nodes or even completely new modules with the ease of a powerful, clean and well documented API.
Customize inspectors in all ways possible, using Custom Object & Attribute Drawers.
Integrate with lots of 3rd party assets.
Publish to all platforms out-of-the-box.
Rock Solid Performance. Zero Allocations.
Full Source Code Included.
And so much more...
No scripting? No problem. NodeCanvas comes with hundreds of useful game oriented premade Actions and Conditions to get you started directly. Furthermore you can use the special Script Control Tasks to make use and control any existing code and components without writing a single line of code!
Current 3rd Party Asset Extensions:
Chronos
Cinematic Sequencer - SLATE
Cinema Director
Core GameKit
DOTween
Easy Save
Inventory Pro
LipSync
Love/Hate
Master Audio
Motion Controller
PlayMaker
PolyNav
SALSA
Simple Waypoint System
more added constantly...
Community Driven Extensions:
A* Project
cInput
FinalIK
ProCamera2D
Rewired
uFrame
Furthermore, NodeCanvas seamlessly integrates with FlowCanvas enabling you to use nested flowScripts directly within your BehaviourTrees, FSMs, and/or Dialogue Trees!
" So, what's included? "
The Core NodeCanvas Framework.
The Behaviour Trees module.
The State Machines module.
The Dialogue Trees module.
Lots of Game Oriented Tasks.
Lots of 3rd Party Integration Tasks.
The Full C# Source Code.
Fast and responsible Support.
Works with Indie and Pro
Supports UnityGUI
Supports Unity2D
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