Google Universal Analytics 1.6.2 unity3d asset unity插件下载 unity官网
插件名称:Google Universal Analytics 1.6.2插件官网:访问官网
版权协议:Red pine1.1解压密码:通用密码
Google Universal Analytics 1.6.2 unity3d asset unity插件下载 unity官网
http://i2.buimg.com/0927d0b0375d9c4d.jpg
http://i2.buimg.com/9bd5515afb54d363.jpg
http://i2.buimg.com/a4777f1bbbf008e3.jpg
Requires Unity 3.5.7 or higher.
Note: scroll down to end of this info to see complete list of what's new in latest version.
This package brings Google's Universal Analytics to Unity, with widest platform and Unity version coverage using the same asset. This is the only Google Analytics integration library with all of the features listed below.
★★NEW! - Support for Unity 5 WebGL★★
Ready-made Analytics component for drag'n'drop integration.
Automatic sending of errors and exceptions to analytics.
Automatic client System Info statistics (sent on first launch).
Automatic events when new level/scene is loaded.
Automatic caching of analytics hits when user is offline and throttled sending of cached hits in the background.
Automatic reachability check which determines if client is offline or the analytics server is reachable. (Generalized version of this feature alone is also available as a separate product: Internet Reachability Verifier).
Use the same code to implement analytics for Desktop, Mobile, WebGL and Web Player builds!
Example scenes to show functionality and how to implement user opt-out possibility.
Comes with guide to set up your tracking property to a Google Analytics account, integration instructions and helpful hints how to interpret analytics results and make a custom report.
Complete API for the Measurement Protocol of Google Analytics.
Support for new set of Enhanced E-Commerce analytics (first integration library to add that!).
HTTP and HTTPS support.
Toggleable debug warnings, e.g. if you're going over session hit limit (enabled by default when running inside editor).
Doxygen documentation for the code.
Designed with goal of having minimal amount of memory allocations.
Custom-built user agent strings on the platforms where that's required to improve detection by Google Analytics.
Full source code included. Implemented in Unity with C#.
No need for big platform-specific library files.
No need to tweak project files for each platform.
Maintained for Unity 4.x, Unity 3.5.7 and Unity 5.x.
NOTES:
No support for platform-specific features, such as demographics reporting or automatic tracking of traffic sources (iOS / Android specific).
The analytics service itself is run by Google, and offered for free.
NEW IN VERSION 1.6.2:
Support fix for Unity 4.7
Use SceneManager on Unity 5.3+ (fixes warnings)
NEW IN VERSION 1.6.1:
Show visual warning when using example GA tracking property ID in own projects.
Minor tweaks to WSA/WP compilation.
Use newer/alternative automatic user language determination code on all platforms, mainly to fix iOS/IL2CPP 64-bit issues.
Fixed asset store Unity 5 warning.
Website | Forum Thread
Also from Strobotnik:
Pixel-Perfect Dynamic Text
Internet Reachability Verifier
**** Hidden Message *****
Thanks for sharing ! :)
页:
[1]