如果没有感觉 发表于 2016-6-14 18:03:08

CaronteFX 1.013 unity3d asset unity编辑器下载 unity插件下载


插件名称:CaronteFX 1.013插件官网:访问官网
版权协议:Red pine1.1解压密码:通用密码


CaronteFX 1.013 unity3d asset unity编辑器下载 unity插件下载



http://i2.buimg.com/17355e4beabb2e55.jpg

http://i2.buimg.com/5a1b64295a7a651f.jpg

http://i2.buimg.com/6878bd508d0d3d2b.jpg

http://i2.buimg.com/311735fb8d011448.jpg



This extension requires one license per seat
Requires Unity 5.2.0 or higher.

Caronte FX is a highly integrated physically based animation tool Editor Extension for Unity. It aims at providing the necessary tools to create high quality off-line cinematics that can be played later during the game. It works in Unity 5.2 or higher, both Personal & Pro.

Requieres Unity Editor 64 bits (Windows or OS X).

CaronteFX is developed by Next Limit Technologies, developers of simulation technology software that has been successfully used to create animations for film, advertising, video games, and more.

Core Technology
High physical accuracy.
High quality collision detection and contact response (convex and concave geometry support).
Outstanding quality and stability for plier or stacking simulations.
Robust soft body simulation. Plastic deformation, ability to convert low resolution mesh kinematics to high resolution.
Versatile joints that can connect any kind of body: rigid/rigid, rigid/soft, rigid/static, rigid/animated, rigid/fabrics, etc. Breaking behavior and plastic deformation. Automatic modes for joint creation. Kinematic animated GameObjects support.
Excellent quality/speed ratio. Quality settings can be adjusted by user depending on the time available.

CaronteFX Editor
Create physics scenes inside Unity with a custom physics scene editor.
Organize the different physics elements of a simulation in a custom hierarchy panel.
Configure rigid bodies, soft bodies, fabrics, servos and joints.
Save simulations as baked animation clip files.
Save physics scenes as custom GameObjects that can be edited later.
Create prefabs of simulated objects.
Apply a physics scene to distinct Unity scenes using floating, independent GameObjects names.
Replay simulations in the editor before converting them to animations.
Actions: Triggers, substitutions, and synchronized particles or sound emissions when contact occurs.

Fracture and Mesh Tools
Tools to fracture GameObjects in the editor.
Highly customizable fracturing options (Voronoi uniform, steered geometry, radial modes and more).
The fracture tool keeps the shape of the original meshes well preserved in the fractured pieces.
Can fracture multiple GameObjects as if they were one, using a global pattern option.
Welder that can merge multiple objects (removing internal faces).

Daemon Definitions
Define explosions, wind and other custom forces in the physics scenes.

Joints and Servos Definition
Automated creation of joints between bodies using multiple criteria.
Custom break conditions, joint plasticity, disable collision, etc.
Angular and linear servos

And much more!



**** Hidden Message *****

dingwangfan 发表于 2016-6-21 23:25:25

谢谢!!!

zymone 发表于 2016-6-26 14:37:53

支持下!

ztj394753499 发表于 2016-6-27 00:16:32

顶顶顶11111111111111111111

yf_rjxy 发表于 2016-7-2 19:40:43

hao dong xi!

crlclr8 发表于 2016-9-1 12:06:33

免不了要花点银子

losetear 发表于 2016-12-5 10:27:21

多谢分享多谢分享多谢分享

Charmin 发表于 2017-5-1 23:31:40

thanks a lot for you guys!

yl25349558 发表于 2020-2-27 03:42:27

顶顶顶。。。。

kyx11180 发表于 2023-11-25 23:10:52

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