Simple LOD 1.6 - 提升效能的专用插件
Requires Unity 4.6.0 or higher.
Merge skinned and non-skinned meshes.
Create atlases.
Remove hidden triangles.
Decimate meshes.
Create LOD levels with 1 or 2 mouse clicks.
Recognize this problem?
You downloaded a model. It looks great, but is way too heavy for it's purpose.
SimpleLOD fixes this problem in a very easy way: By merging skinned and non-skinned meshes, by baking atlases and by generating the LOD meshes for you. Your GameObject is operational with just a few mouse clicks.
Merge meshes - 合并网格
Bake atlases - 烘焙图集
Remove hidden triangles - 移除隐藏的三角面
Generate LOD levels - 产生LOD的层级
Reduce triangles - 降低三角面数量
Reduce draw calls - 降低DrawCall
Supports skinned meshes
Can run in background
The name "SimpleLOD" only refers to how easy it is to use it. There is nothing "Simple" about it's functionality or it's performance.
SimpleLOD does a pretty good job at reducing the triangles in your meshes and it combines meshes and sub meshes to reduce draw calls. Depending on the complexity and shape of the original mesh, the end result may have less than half the triangles with no visible changes. When you ramp up the compression for higher LOD levels, the reduction goes much further than that. Up close you may notice differences, but when viewed from the distance that goes with the LOD level, the model will still look great. It is recommended to play with the compression levels for optimal results.
Baking a texture atlas for your merged gameobject has suddenly become a very easy process as well. Simply drag & drop materials or textures and the atlas gets baked on the spot. In the background it creates identical atlases for normal maps, specular maps, etc.
There are many mesh combine packages, many mesh decimators and many atlas baking packages, but SimpleLOD combines this all in 1 product and....."
- it produces very good compression results,
- bakes atlases for normal maps,
- supports skinned meshes,
- support models bigger than 64K vertices,
- runs entirely inside Unity (no external services),
- has all C# source code included (no dll)
- and can be used at runtime (also in background thread) as well as in the editor.
With SimpleLOD you can have an avatar model, apply several clothes meshes to it, add non-skinned meshes to the bones (like weapons or a helmet), combine it all into 1 skinned mesh, bake atlases and generate decimated meshes for LOD levels.
Of course the end result would still be better when you model everything by hand. But not everyone is a master 3D modeler and sometimes models are procedurally created at runtime. This package is for those people that want an easy solution for a complex problem.
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謝謝分享好資源
學習中 终于有可以回复了。 好东西!!!谢谢楼主分享{:4_88:} unity效能真的不好 看起来不错,谢谢 精简专用?我写了一个,精简的面数一直达不到理想的效果,不知道这个怎样 正好需要,试试 终于有可以回复了。 謝謝分享好資源
好东西!!!谢谢楼主分享 adaeadaeadaeadaeadaeadaeadaeadaeadaeadaeadaeadae 好东西!!!谢谢楼主分享 找了好久好久,希望能用,谢谢楼主 支持一下楼主
謝謝分享
謝謝分享 谢谢楼主的无私奉献!!! thank you very much 我很感激