FlowCanvas Visual Scripting 1.3.2 unity3d asset unity3d编辑器 Unity官网
插件名称:FlowCanvas Visual Scripting 1.3.2插件官网:访问官网
版权协议:Red pine1.1解压密码:通用密码
FlowCanvas Visual Scripting 1.3.2 unity3d asset unity3d编辑器 Unity官网
FlowCanvas Visual Scripting系列索引:
FlowCanvas Visual Scripting 1.2.0下载链接
FlowCanvas Visual Scripting 1.2.5b下载链接
FlowCanvas Visual Scripting 1.3.0下载链接
FlowCanvas Visual Scripting 2.8.5下载链接
FlowCanvas Visual Scripting 2.9.0下载链接
FlowCanvas Visual Scripting 2.9.1下载链接
FlowCanvas Visual Scripting 2.9.2下载链接
FlowCanvas Visual Scripting 2.9.4下载链接
This extension requires one license per seat
Requires Unity 5.3.6 or higher.
FlowCanvas is a powerful visual scripting system to create and manipulate virtually any aspect of gameplay elements for your Unity games in a very similar fashion to Unreal Blueprints and Autodesk Stingray, but with far less programming knowledge required!
FlowCanvas gives you the full flexibility of concepts typically available only in code, through an intuitive visual node editor, empowering you to create things from quick prototypes, up to complete game mechanics, without writing a single line of code.
Designers: Prototype, iterate and realize complete gameplay mechanics without coding, while learning how code works the easy way. If you are familiar with Unreal Blueprints, you will feel right at home.
Programmers: Interface with your code at a higher level, creating decoupled systems and/or provide new self-contained nodes for designers with an easy and well documented API.
By connecting Events, Flow Controllers, Actions and Functions together, you can create and manipulate game aspects including but certainly not limited to:
● Player Controls
● Level Events
● Gameplay Mechanics
● User Interfaces
● Player Interactions
● and a whole lot more!
Feature Highlights
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● Work in a complete, intuitive Visual Node Editor with all expected features.
(undo/redo, zoom in/out, copy/pasting, multi-selection, duplicating, comments, groups, JSON import/export and more)
● Visually Debug flow execuction and value transfers in runtime.
● Create custom Macro nodes, also through visual scripting and reuse them anywhere or share with others.
● Live Edit FlowScripts in runtime.
● Use any type of variables out of the box!
(Classes, Structs, Enums, Lists, Interfaces..)
● Use automatically generated nodes for all and any Unity functionality, your code and 3rd party APIs.
● Work expressively due to intelligent, automatic Value Conversions and Casting!
● Filter nodes with Port Type-Sensitive context menus.
● Sync variables over the network using UNET.
● Data Bind variables with any component property.
● Extend and create custom nodes with ease, with support for Generic(T) nodes.
● Utilize a seamless integration with NodeCanvas BehaviourTrees and FSMs.
● Rock Solid Performance. Zero Allocations after initialization.
● All Platforms Supported.
● Full C# Source Code included!
Add FlowCanvas in your current project and enjoy powerful visual scripting for Unity without compromises.
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