如果没有感觉 发表于 2017-3-28 11:01:58

MegaSplat 1.01 unity3d asset unity3d编辑器拓展 U3D插件官网


插件名称:MegaSplat 1.01插件官网:访问官网
版权协议:Red pine1.1解压密码:通用密码
MegaSplat 1.01 unity3d asset unity3d编辑器拓展 U3D插件官网

MegaSplat系列索引:

MegaSplat 0.991下载链接
MegaSplat 1.07下载链接
MegaSplat 1.55下载链接
MegaSplat 1.56下载链接
MegaSplat 1.6下载链接
MegaSplat 1.62下载链接
MegaSplat 1.67下载链接
MegaSplat 1.73下载链接



This extension requires one license per seat
Requires Unity 5.4.0 or higher.
MegaSplat allows you to splat map up to 256 different textures onto Unity Terrains or Meshes. Unlike other splat mapping techniques, MegaSplat has a consistent shader cost regardless of how many textures you use, and can actually be more efficient than traditional techniques which only allow a few textures to be painted! Textures are blended using a height resolve, giving the transitions a natural look.

Forum Thread

Website

Youtube Channel

MegaSplat includes:

- Advanced shaders for splat mapping up to 256 different textures onto meshes, all rendered in a single pass with blazingly fast performance.

- All features work on Unity Terrains or Meshes

- Easily convert texturing from any Unity Terrain to MegaSplat format, allowing you to convert terrains from landscape generation systems like Gaia, Map Magic, World Creator, etc.

- A Shader generation framework, allowing you to generate shaders with whatever combination of features you want. Want a triplanar shader with 2 blended layers of 256 texture splat mapping, with refractive flow mapping for liquids, and the whole thing tessellated with dynamic snow and wetness? No problem.
- Advanced Tessellation modes, which work on any Tessellation supporting platform (OSX, PC, Consoles)

Additional shader effects, like paintable puddles with flow mapping, NPR lighting models, Projected UVs, global snow, etc.

- 60 fully PBR, high quality Terrain textures to get you started, along with an example scene.

- Tools for converting meshes to MegaSplat format, along with tools for creating Texture Arrays in Unity.

- One of the most advanced Vertex Painting toolsets available for Unity, which allows painting of color, uvs, baking ambient occlusion, painting flow map direction, and much more.

- Tools for painting Unity Terrains with MegaSplat brushes

- Custom brushes for MegaSplat, allowing you to paint down multiple textures blended by noise, filtered by angle, or height.

- Tools for integrating Tessellation/Displacement results with Physics, so physical objects can react to the displaced surface.

- Not just for organic terrain textures either! Put all your textures into an array, paint each texture onto the mesh, and draw entire scenes in just 1 draw call.

- Detailed documentation as well as video tutorials on how to use MegaSplat.

- Nodes for Amplify Shader Editor, allowing you to use the MegaSplat technique in your own shaders.

- Tools for applying MegaSplat brushes over entire terrains, using images produce by external editors.

- Components for getting surface information from collisions and ray casts at runtime.

- Examples of how to paint meshes or terrains at runtime efficiently, and have physics interact with tessellated terrains.

Documentation

MegaSplat's shaders work with Unity's standard shader lighting model, and support many additional features, such as Flow Mapping, Refractive Flow Mapping, Triplanar texturing, paintable puddles, wetness and porosity, custom texture packing formats, macro texturing, detail texturing, parallax, tessellation, global snow, object blending, and much more. Shaders and tools for working with MegaSplat on meshes of Unity Terrains are included.

MegaSplat requires shader model 3.5 level hardware, which includes openGLES 3.0, Metal, DX11, openGL 3.2 or better, and most console hardware. DX9 and OpenGLES2.0 do not support Texture Arrays, and are thus not supported.

MegaSplat can outperform the standard Unity Terrain shaders, and works on modern mobile devices.


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365384849 发表于 2017-3-28 17:31:03

好东西安抚哈地方啊打发啊打发啊打发

juststartgo 发表于 2017-4-8 16:12:45

好东西啊

yl25349558 发表于 2020-2-29 11:28:27

好好,正是需要的
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