liuyuchen 发表于 2018-2-13 21:17:32
太棒啦!!nj525 发表于 2018-4-8 15:08:34
Thnanks for sharingKKKKKK 发表于 2018-11-6 09:54:21
看下咯看下咯看下咯看下咯zhangjinlong_00 发表于 2019-3-14 14:27:54
999999999999999999999999999996666666666666666666666666666yl25349558 发表于 2020-3-1 10:17:53
威武。。。11111111111gczxcyd 发表于 2020-7-21 22:26:29
看一看~coldestheaven 发表于 2021-7-6 19:25:29
Grid, navmesh and point graphs, so you've got 3 types of graphs included. Automatic navmesh generation to save you from doing it manually. Fully multithreaded so it will barely affect the frame rate. Path post-processing using raycasting, smoothing and using the funnel algorithm. A single line of code for a pathfinding call. Graphs can be saved to files. Local Avoidance both in the XZ and XY plane. Source code included. Supports updating graphs during runtime.沥沥子 发表于 2021-8-23 17:19:44
Unitypackage插件 Unity官网 [修改]
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