本帖最后由 微笑的猫 于 2024-9-10 15:28 编辑
Shader Graph Baker 系列索引:
Shader Graph Baker 2022.2 下载链接
Shader Graph Baker 2022.6 下载链接
Shader Graph Baker 2023.2 下载链接
Shader Graph Baker 2024.1 下载链接
Shader Graph Baker 2024.2 下载链接
Editor tool for baking Shader Graph nodes into a common texture file. Useful for creating procedural, gradient, noise or custom effect textures, generating normal and other types of maps, optimizing shader by replacing a complex set of static nodes with just a texture, creating frame atlas, generating image sequences, Texture2DArray and Texture3D assets.
Check documentation for better understanding how tool works.
Asset is already included in the Amazing Tools Bundle.
Note:
Tool bakes into a texture only those nodes whose data is available (can be adjusted and previewed) inside Shader Graph and cannot be used for baking material, mesh or other scene related data.
用于将着色器图节点烘焙到通用纹理文件中的编辑工具。可用于创建程序、渐变、噪点或自定义特效纹理,生成法线贴图和其他类型的贴图,通过仅使用纹理替换复杂的静态节点集来优化着色器,创建帧图集,生成图像序列、Texture2DArray 和 Texture3D 资产。
查看文档以更好地了解工具的工作原理。
资产已包含在 Amazing Tools Bundle 中。
注意:
该工具只能将着色器图形中数据可用(可调整和预览)的节点烘焙到纹理中,不能用于烘焙材质、网格或其他场景相关数据。
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