脚本/功能 【更新】DinoFracture - A Dynamic Fracture Library 2.11.1

Unity插件信息
插件名称: DinoFracture - A Dynamic Fracture Library
插件官网: https://assetstore.unity.com/packages/tools/physics/dinofracture-a-dynamic-fracture-library-26599
版本: 2.11.1
解压密码:
素材类型: 脚本/功能
本帖最后由 微笑的猫 于 2024-7-16 14:21 编辑


DinoFracture - A Dynamic Fracture Library系列索引:

DinoFracture - A Dynamic Fracture Library 1.0.3  下载链接
DinoFracture - A Dynamic Fracture Library 1.0.13  下载链接
DinoFracture - A Dynamic Fracture Library 1.0.17  下载链接
DinoFracture - A Dynamic Fracture Library 2.0.4  下载链接
DinoFracture - A Dynamic Fracture Library 2.0.5  下载链接
DinoFracture - A Dynamic Fracture Library 2.1.0  下载链接
DinoFracture - A Dynamic Fracture Library 2.3.0  下载链接
DinoFracture - A Dynamic Fracture Library 2.5.0  下载链接

DinoFracture - A Dynamic Fracture Library 2.7.1  下载链接
DinoFracture - A Dynamic Fracture Library 2.8.3  下载链接
DinoFracture - A Dynamic Fracture Library 2.10.0  下载链接

DinoFracture lets you take any mesh and break it apart at runtime or in the editor. It's a great addition for any developer looking to bring some life to their project.

With DinoFracture, you can break apart any mesh in your scene to create fragmented pieces. Meshes can be broken apart either at runtime or in the editor, allowing for optimal performance across all devices.

You can both shatter an object into many pieces (as in throwing a vase on the ground) or slice an object in half using user-defined planes (great for cutting enemies in half with a sword).

Example usages include:
Break glass windows on impact
Chip or crumble walls and columns
Explode barrels and crates
Annihilate doors after activating a switch
Smash fruit with a hammer
Cut zombies in half

New features to 2.3:
Chipping! Add the ChipOnFracture component to allow small sections of a mesh to be chipped off. This can be used to put a hole in the middle of a wall without the whole wall collapsing.

New features to 2.2:
Improved fracturing performance across all devices. Less memory usage and faster fracture times for every scenario.

New features to 2.1:
Slicing! You can now specify your own planes to slice objects completely in half.
Greatly optimized results. Less triangles in output.
Automated error detection and cleaning. View common problematic mesh topology errors in the editor. The engine can automatically fix most errors during fracturing.



DinoFracture 可让你在运行时或在编辑器中分解任何网格。对于任何希望为自己的项目带来活力的开发人员来说,这都是一个很好的补充。

使用 DinoFracture,您可以分解场景中的任何网格,创建碎片。网格可以在运行时或在编辑器中分解,从而在所有设备上实现最佳性能。

您既可以将物体破碎成许多碎片(如将花瓶扔到地上),也可以使用用户定义的平面将物体切成两半(非常适合用剑将敌人切成两半)。

使用实例包括
撞击时击碎玻璃窗
使墙壁和柱子碎裂或崩塌
爆炸桶和板条箱
启动开关后摧毁门
用锤子敲碎水果
将僵尸切成两半

2.3 新功能:
切削!添加 ChipOnFracture 组件,允许将网格的一小部分削掉。这可以用来在墙壁中间开一个洞,而不会让整面墙倒塌。

2.2 版的新功能
改进了所有设备的断裂性能。在各种情况下,内存占用更少,压裂时间更快。

2.1 的新功能:
切片!您现在可以指定自己的平面,将物体完全切成两半。
大大优化了结果。输出中的三角形更少。
自动检测和清除错误 在编辑器中查看常见的网格拓扑错误。引擎可在切割过程中自动修复大部分错误。




作者 cg小白兔 发表于 2024-6-13 14:35:53
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