DinoFracture - A Dynamic Fracture Library 1.0.3 下载链接 DinoFracture - A Dynamic Fracture Library 1.0.13 下载链接 DinoFracture - A Dynamic Fracture Library 1.0.17 下载链接 DinoFracture - A Dynamic Fracture Library 2.0.4 下载链接 DinoFracture - A Dynamic Fracture Library 2.0.5 下载链接 DinoFracture - A Dynamic Fracture Library 2.1.0 下载链接 DinoFracture - A Dynamic Fracture Library 2.3.0 下载链接 DinoFracture - A Dynamic Fracture Library 2.5.0 下载链接 DinoFracture - A Dynamic Fracture Library 2.7.1 下载链接 DinoFracture - A Dynamic Fracture Library 2.8.3 下载链接 DinoFracture - A Dynamic Fracture Library 2.10.0 下载链接
DinoFracture lets you take any mesh and break it apart at runtime or in the editor. It's a great addition for any developer looking to bring some life to their project.
With DinoFracture, you can break apart any mesh in your scene to create fragmented pieces. Meshes can be broken apart either at runtime or in the editor, allowing for optimal performance across all devices.
You can both shatter an object into many pieces (as in throwing a vase on the ground) or slice an object in half using user-defined planes (great for cutting enemies in half with a sword).
Example usages include:
Break glass windows on impact
Chip or crumble walls and columns
Explode barrels and crates
Annihilate doors after activating a switch
Smash fruit with a hammer
Cut zombies in half
New features to 2.3:
Chipping! Add the ChipOnFracture component to allow small sections of a mesh to be chipped off. This can be used to put a hole in the middle of a wall without the whole wall collapsing.
New features to 2.2:
Improved fracturing performance across all devices. Less memory usage and faster fracture times for every scenario.
New features to 2.1:
Slicing! You can now specify your own planes to slice objects completely in half.
Greatly optimized results. Less triangles in output.
Automated error detection and cleaning. View common problematic mesh topology errors in the editor. The engine can automatically fix most errors during fracturing.