本帖最后由 微笑的猫 于 2024-12-3 12:18 编辑
NeoFPS FPS Controller, Template & Toolkit 系列索引:
NeoFPS FPS Controller, Template & Toolkit 1.1.14 下载链接
NeoFPS FPS Controller, Template & Toolkit 1.1.16 下载链接
NeoFPS FPS Controller, Template & Toolkit 1.1.17 下载链接
NeoFPS FPS Controller, Template & Toolkit 1.1.19 下载链接
NeoFPS FPS Controller, Template & Toolkit 1.1.24b 下载链接
NeoFPS FPS Controller, Template & Toolkit 1.1.28b 下载链接
NeoFPS FPS Controller, Template & Toolkit 1.1.29 下载链接
NeoFPS FPS Controller, Template & Toolkit 1.1.30d 下载链接
Are you wondering how to create an FPS game with Unity? Have you tried to build a Unity FPS and realised it was a lot more work than you expected? Make your FPS vision a reality with an asset that solves most of the problems you'll encounter while building a polished FPS game. NeoFPS is not just a character controller. It's a full suite of systems that work together to make an FPS. From movement and weapons, down to in-game menus and quick-save/load.
Key Features:
NeoFPS was developed with the core goals of flexibility, extensibility and control. It enables you to precisely meet your FPS design goals or experiment with new ideas.
The core of NeoFPS is a powerful "motion graph" visual FSM editor for modelling first person movement, sitting on top of a custom kinematic character controller. Combined with a powerful camera setup and modular firearm system, NeoFPS can build impressive FPS mechanics out of the box.
Firearms are assembled from a variety of modules that define their behaviour such as different aimers or reloaders. They are then animated via a combination of keyframed animations and procedural animation features. A variety of custom shaders are provided for render texture scopes or projected holographic sights (including URP and HDRP variations).
A full save-game system allows you to use quick-save and load to save everything down to bullets in flight. Alternatively you can selectively save data at checkpoints, or to persist data such as health and inventory between scene changes.
Extensive documentation and tens of deep-dive tutorial videos guide you through the features as you go. If you have any problems or want to chat about FPS or gamedev in general then join the active discord server alongside hundreds of other users, and share your FPS journey.
Demo Scenes:
The Demo Facility is a small slice of an example game level that will be expanded as new features are added. Alongside that there are the feature demo scenes that cover all the following:
Parkour And Grapple
Firing Range
Jetpacks And Guided Missiles
First Person Body (*Requires Third Party Animation Assets)
Interactable Doors
Camera Shake
Swimming
Moving Platforms
Inventories
NeoCharacterController
Character Persistence Across Scenes
Multi-Scene Saves
Origin Shift
Ladders
You can try each of these demo scenes before purchase with the Playable Demo on itch.io
Recently Added:
Quick-melee/throw/shoot/tool and instant use consumables
Touchscreen controls
URP and HDRP support
Origin shift for large open worlds
Multi-scene saves
你是否想知道如何用Unity创建一个FPS游戏?你是否试图建立一个Unity FPS,并意识到这是一个比你预期的更多的工作?让你的FPS愿景成为现实吧,它可以解决你在构建一个完美的FPS游戏时遇到的大部分问题。NeoFPS不仅仅是一个角色控制器。它是一套完整的系统,共同组成一个FPS。从移动和武器,到游戏中的菜单和快速保存/加载。
主要特点:
NeoFPS是以灵活性、可扩展性和控制为核心目标开发的。它使你能够精确地满足你的FPS设计目标或尝试新的想法。
NeoFPS的核心是一个强大的 "运动图 "可视化FSM编辑器,用于模拟第一人称运动,位于一个定制的运动学角色控制器之上。结合强大的相机设置和模块化的枪械系统,NeoFPS可以建立令人印象深刻的FPS机制,开箱即用。
枪支由各种模块组合而成,这些模块定义了它们的行为,如不同的瞄准器或装弹器。然后,它们通过关键帧动画和程序性动画功能的组合实现动画。为渲染纹理瞄准器或投射全息瞄准器(包括URP和HDRP变化)提供了各种自定义着色器。
一个完整的保存游戏系统允许你使用快速保存和加载来保存所有的东西,包括飞行中的子弹。另外,你也可以在检查点有选择地保存数据,或者在场景变化之间持续保存健康和库存等数据。
广泛的文档和几十个深入研究的教程视频在你进行时引导你完成这些功能。如果你有任何问题,或者想聊聊FPS或一般的gamedev,那么加入活跃的discord服务器,与其他数百名用户一起,分享你的FPS之旅。
演示场景:
演示设施是一个例子游戏关卡的一个小片断,随着新功能的增加,它将被扩展。除此之外,还有涵盖以下所有内容的功能演示场景:
跑酷和抓取
射击场
喷气背包和制导导弹
第一人称身体(*需要第三方动画资产)。
可交互的门
摄像机摇晃
游泳
移动平台
库存
角色控制器(NeoCharacterController
角色在不同场景中的持久性
多场景保存
原点转移
梯子
在购买之前,你可以通过itch.io上的可播放演示来尝试这些演示场景。
最近添加:
快速抓取/投掷/射击/工具和即时使用的消耗品
触摸屏控制
支持URP和HDRP
大型开放世界的原点转移
多场景保存
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