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The Vegetation Engine Terrain Elements Module 系列索引
The Vegetation Engine Terrain Elements Module 7.0.0 下载链接
The Vegetation Engine Terrain Elements Module 7.2.0 下载链接
The Vegetation Engine Terrain Elements Module 8.5.0 下载链接
The Vegetation Engine Terrain Elements Module 12.0.0 下载链接
The Vegetation Engine Terrain Elements Module 12.2.0 下载链接
The Vegetation Engine Terrain Elements Module 12.3.0 下载链接
The Vegetation Engine Terrain Elements Module 12.4.0 下载链接
The Vegetation Engine Terrain Elements Module 12.5.0 下载链接
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⚠ Requirements
The latest version of the Vegetation Engine is required for the module to work!
The Vegetation Engine is a set of high-quality shaders and tools designed to unify 3rd party vegetation under the same system. Enable high-quality wind motion, interaction, seasons, wetness, subsurface, height-based blending, etc. for all vegetation assets with Standard, Universal, or HD Render Pipeline!
○ Overview
The Vegetation Engine • Terrain Elements Module is a set of element shaders designed to control the vegetation color, size, overlay, leaves, wetness, and wind power for each individual painted terrain layer, based on splat maps.
The Vegetation Engine • Terrain Elements Module works with any terrain painting system capable of generation or exporting splat maps, such as the Unity Terrain or MicroSplat.
○ Compatibility
Terrain Elements supports the following Render Pipelines:
✓ Standard Render Pipeline 2021.3+
✓ Universal Render Pipeline 2021.3+ / 2022.3+ / 2023.3+
✓ HD Render Pipeline 2021.3+ / 2022.3+ / 2023.3+
Terrain Elements has integration with the following 3rd party tools:
✓ Amplify Shader Editor - Full shader editing support
Terrain Elements supports the following modules:
✓ The Vegetation Engine • Amplify Impostors Module
✓ The Vegetation Engine • Mobile Shaders
✓ The Vegetation Engine • Polygonal Shaders
✓ The Vegetation Engine • Terrain Details Module
○ Features
✓ 16 terrain layers supported
✓ Demo and full source included
✓ Colors Elements: Color
✓ Extras Elements: Emissive, Wetness, Overlay, Alpha
✓ Motion Elements: Wind Power
✓ Vertex Elements: Size Fade
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⚠ 要求
该模块需要最新版本的植被引擎才能工作!
植被引擎是一组高质量的着色器和工具,旨在将第三方植被统一在同一系统下。 使用标准、通用或高清渲染管道为所有植被资产启用高质量的风运动、交互、季节、湿度、地下、基于高度的混合等!
○ 概述
植被引擎 • 地形元素模块是一组元素着色器,旨在根据样图控制每个单独绘制的地形图层的植被颜色、大小、覆盖、树叶、湿度和风力。
植被引擎 • 地形元素模块可与任何能够生成或导出 splat 地图的地形绘制系统配合使用,例如 Unity Terrain 或 MicroSplat。
○ 兼容性
地形元素支持以下渲染管线:
✓ 标准渲染管线 2021.3+
✓ 通用渲染管线 2021.3+ / 2022.3+ / 2023.3+
✓ 高清渲染管线 2021.3+ / 2022.3+ / 2023.3+
Terrain Elements 与以下第三方工具集成:
✓ Amplify Shader Editor - 完整的着色器编辑支持
地形元素支持以下模块:
✓ 植被引擎 • 放大冒名顶替者模块
✓ 植被引擎 • 移动着色器
✓ 植被引擎 • 多边形着色器
✓ 植被引擎 • 地形详细信息模块
○ 特点
✓ 支持16个地形层
✓ 包含演示和完整源代码
✓ 颜色元素:颜色
✓ 附加元素:自发光、湿度、叠加、Alpha
✓ 运动元素:风力发电
✓ 顶点元素:大小渐变
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