脚本/功能 【更新】Edgar Pro - Procedural Level Generator 2.0.4关卡图编辑器

本帖最后由 微笑的猫 于 2024-3-11 12:42 编辑

插件名称:Edgar Pro - Procedural Level Generator 插件官网:访问官网
版本:2.0.4解压密码:通用密码


Edgar Pro - Procedural Level Generator 系列索引:

Edgar Pro - Procedural Level Generator 2.0.5  下载链接
Edgar Pro - Procedural Level Generator 2.0.6  下载链接
Edgar Pro - Procedural Level Generator 2.0.8  下载链接







Graph-based approach
You decide exactly how many rooms you want in a level and how they should be connected, and the generator produces levels that follow exactly that structure. Do you want a boss room at the end of each level? Or a shop room halfway through the level? Everything is possible with the graph-based approach.

Handmade room templates
The appearance of individual rooms is controlled with so-called room templates. These are pre-authored building blocks from which the algorithm chooses when generating a level. They are created with Unity tilemaps, but they can also contain additional game objects such as lights, enemies or chests with loot. You can also assign different room templates to different types of rooms. For example, a spawn room should probably look different than a boss room.

Key features
Describe the structure of levels with a powerful level graph editor
Control the appearance of rooms with handmade room templates
Easy to customize with custom post-processing logic
Multiple example scenes with different setups of the generator
And much more...

PRO features
Customizable Fog of War effect
Easy Minimap setup
Enter the Gungeon and Dead Cells inspired examples
Door sockets
Directed level graphs and entrance/exit doors
And more (custom rooms, custom inputs, coroutines)


基于图形的方法
你准确地决定一个关卡中有多少个房间以及它们应该如何连接,生成器就会准确地按照这个结构生成关卡。你想在每个关卡的最后有一个老板房间吗?还是在关卡的中途有一个商店房间?基于图形的方法,一切皆有可能。

手工制作的房间模板
单个房间的外观是由所谓的房间模板控制的。这些是预先编写的构件,算法在生成关卡时从中选择。它们是用Unity瓦片图创建的,但它们也可以包含额外的游戏对象,如灯光、敌人或装有战利品的箱子。你还可以为不同类型的房间分配不同的房间模板。例如,一个产卵室可能应该与一个老板室看起来不同。

主要特点
用一个强大的关卡图编辑器描述关卡的结构
用手工制作的房间模板控制房间的外观
易于使用自定义后处理逻辑进行定制
多个具有不同设置的生成器的示例场景
还有更多...

专业版特点
可定制的战争迷雾效果
轻松设置迷你地图
进入地牢和死亡细胞的灵感实例
门套筒
定向水平图和入口/出口门
还有更多(自定义房间、自定义输入、程序)。







作者 cg小白兔 发表于 2022-10-17 09:19:05
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