The Tessellation and Parallax module for MicroSplat adds several new features to the MicroSplat framework.
Features Added:
- Tessellation with displacement mapping
- Parallax Offset Mapping, which adds an added depth effect to tessellated or non-tessellated geometry
- Parallax Occlusion Mapping, which as a high quality depth effect to non-tessellated geometry.
Per Texture strength controls are available for controlling displacement amount, displacement direction, displacement offset, and parallax amount. Effects unused are optimized out of the shader to have no cost.
MicroSplat tessellation is incredibly fast, and when enabled generates custom fallback shaders used beyond the tessellation range to reduce the cost even further.
Requires the MicroSplat framework to be installed.
Tessellation now available in all render pipelines
MicroSplat的镶嵌和视差模块为MicroSplat框架增加了几个新功能。
增加的功能。
- 带位移映射的方块图
- 视差偏移映射,为镶嵌或不镶嵌的几何体增加了深度效果。
- 视差遮蔽映射,为非方块几何体增加高质量的深度效果。
每个纹理强度控制可用于控制位移量、位移方向、位移偏移和视差量。未使用的效果从着色器中优化出来,没有成本。
MicroSplat 镶嵌的速度非常快,启用后会生成超出镶嵌范围的自定义后备着色器,以进一步降低成本。
需要安装MicroSplat框架。
镶嵌技术现在可用于所有渲染管线中
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