本帖最后由 微笑的猫 于 2024-6-24 16:50 编辑
Shader Graph Baker 系列索引:
Shader Graph Baker 2022.2 下载链接
Shader Graph Baker 2022.6 下载链接
Shader Graph Baker 2024.1 下载链接
Editor tool for baking Shader Graph nodes into a common texture file. Useful for creating procedural, gradient, noise or custom effect textures, generating normal and other types of maps, optimizing shader by replacing a complex set of static nodes with just a texture, creating frame atlas, generating image sequences, Texture2DArray and Texture3D assets.
Check documentation for better understanding how tool works.
Asset is already included in the Amazing Tools Bundle.
Note:
Tool bakes into a texture only those nodes whose data is available (can be adjusted and previewed) inside Shader Graph and cannot be used for baking material, mesh or other scene related data.
用于将着色器图节点烘焙到通用纹理文件中的编辑工具。可用于创建程序、渐变、噪点或自定义特效纹理,生成法线贴图和其他类型的贴图,通过仅使用纹理替换复杂的静态节点集来优化着色器,创建帧图集,生成图像序列、Texture2DArray 和 Texture3D 资产。
查看文档以更好地了解工具的工作原理。
资产已包含在 Amazing Tools Bundle 中。
注意:
该工具只能将着色器图形中数据可用(可调整和预览)的节点烘焙到纹理中,不能用于烘焙材质、网格或其他场景相关数据。
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