脚本/功能 【更新】Stain System 2.0.0

Unity插件信息
插件名称: Stain System
插件官网: https://assetstore.unity.com/packages/tools/particles-effects/stain-system-67146
版本: 2.0.0
解压密码:
素材类型: 脚本/功能
本帖最后由 微笑的猫 于 2024-10-31 15:49 编辑


Stain System 系列索引:

Stain System 1.2  下载链接
Stain System 2.0.5  下载链接















What sets apart hobby and professional games? It's the level of polish that delights players and wins awards. This asset offers a simple yet beautiful way to achieve professional look for a game.

We tried and profiled many different ways to achieve to perform a simple task – render as many as possible particles on a surface without overflowing into neighbour spaces. The result is a robust and flexible solution which is a combination of techniques using textures and meshes with custom shaders to draw splatters.

A lot of effort has been dedicated to making Stain System is easy to use. All high priority parameters are placed on Inspector panel, which makes the effect simple to fine tune. We also included a lot of presets for various use cases.

Stain System at a glance:
• Easy to use Splatter manager capable of drawing unlimited number of real-time particles
• Works in 2D and planar 3D setups (both isometric and perspective). • Ultimate customization through lots of parameters and reusable preset objects
• Great performance on mobile and standalone
• Splatters can either stay forever or fade out after a specified delay
• Pixel-perfect rendering and custom shaders that prevent overflowing into neighbor spaces
• CPU/GPU/RAM-optimized
• Custom shapes support

What's included:
• Everything you see on the screenshots and videos
• Dozens of hand-crafted presets
• Six demo scenes for various use cases


是什么将业余游戏和专业游戏区分开来?那就是让玩家满意并赢得奖项的精美程度。该资产提供了一种简单而美观的方法来实现游戏的专业外观。

我们尝试了许多不同的方法来完成一项简单的任务--在一个表面上呈现尽可能多的粒子,同时又不会溢出到邻近空间。最终,我们得到了一个强大而灵活的解决方案,它是纹理和网格技术与自定义着色器绘制飞溅物技术的结合。

为使 Stain 系统易于使用,我们付出了大量努力。所有优先级较高的参数都放在检查器面板上,这样就可以简单地对效果进行微调。我们还为各种使用情况提供了大量预设。

Stain System 一览
- 易于使用的溅射管理器,可绘制无限数量的实时粒子
- 可在 2D 和平面 3D 设置(等距和透视)中使用。- 通过大量参数和可重复使用的预设对象实现终极自定义
- 在手机和单机上均表现出色
- 溅射物可永久停留,也可在指定延迟后淡出
- 完美的像素渲染和自定义着色器可防止溢出到邻近空间
- CPU/GPU/RAM 优化
- 支持自定义形状

包含哪些内容?
- 截图和视频中显示的所有内容
- 数十种手工制作的预置
- 六个演示场景,适用于各种使用情况






作者 cg小白兔 发表于 2024-9-6 11:31:33
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