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Underwater Rendering for Stylized Water 2 (Extension) 系列索引:
Underwater Rendering for Stylized Water 2(Extension)1.0.0 下载链接
Underwater Rendering for Stylized Water 2(Extension)1.0.4 下载链接
Underwater Rendering for Stylized Water 2(Extension)1.0.9 下载链接
REQUIRES THE STYLIZED WATER 2 (v1.3.0+) ASSET TO BE INSTALLED!
Before purchasing, you must acknowledge this (see section above)
Draws a waterline lens effect for partially submerged camera's. Unlike in many games, it won't be required to snap the camera to sit either above or below the water, or resort to other tricks.
NEW! VR rendering support (Unity 2021.2+)
Features:
• Underwater fog based on the water's deep/shallow colors. Option to use volumes to blend settings.
• Waterline rendering for partially submerged cameras (supports split screen)
• Scene lighting is translated into the underwater fog, including sub-surface scattering. Reacts to dynamic directional and ambient lighting.
• Caustics rendering on geometry. Directional projection option.
• Blurring and distortion
• Underside of the water is correctly shaded, to seamlessly match.
• Includes sub-graphs to add underwater fog support for transparent Shader Graphs
• Scalable performance, features can be limited on the render feature
Limitations:
• Not suitable for mobile hardware
• Designed for oceans, lakes and ponds. Dioramas or aquariums aren't possible.
• Can't mask underwater (eg. submarine windows)
• Not a volumetric fog/light solution, but rather depth-based.
• Requires a single water level (incompatible with rivers/planets)
Scene and assets shown in video/screenshots are for showcasing and aren't included. A functional demo scene is included though.
需要安装STYLIZED WATER 2 (v1.3.0+) ASSET!
在购买之前,你必须确认这一点(见上面的部分)。
为部分淹没的相机绘制水线镜头效果。与许多游戏不同的是,不需要把相机扣在水面上或水面下,也不需要借助其他技巧。
新的! 支持VR渲染(Unity 2021.2+)。
特点:
- 基于水的深/浅颜色的水下雾气。可以选择使用体积来混合设置。
- 对部分浸没的摄像机进行水线渲染(支持分屏)。
- 场景照明被转化为水下雾气,包括次表面散射。对动态方向性和环境照明做出反应。
- 对几何体进行浮雕渲染。方向性投影选项。
- 模糊和失真
- 水底的阴影是正确的,以无缝匹配。
- 包括子图,为透明着色器图添加水下雾气支持。
- 可扩展的性能,功能可以在渲染功能上加以限制
有局限性:
- 不适用于移动硬件
- 专为海洋、湖泊和池塘设计。透视画或水族馆是不可能的。
- 不能掩盖水下的情况(例如,潜艇的窗户)。
- 不是容积式的雾/光解决方案,而是基于深度。
- 需要单一的水位(与河流/行星不兼容)。
视频/截图中显示的场景和资产是用来展示的,并不包括在内。但包括一个功能性的演示场景。
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