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插件名称:MudBun:Volumetric VFX & Modeling 1.4.34 | 插件官网:访问官网 | 版权协议:Red pine1.1 | 解压密码:通用密码 | MudBun:Volumetric VFX & Modeling 1.4.34
MudBun:Volumetric VFX & Modeling 1.4.34
MudBun:Volumetric 系列索引:
MudBun:Volumetric VFX Mesh Tool 1.1.26 下载链接
MudBun Volumetric VFX & Modeling 1.4.36 下载链接
MudBun Volumetric VFX & Modeling 1.4.37 下载链接
MudBun Volumetric VFX & Modeling 1.4.40 下载链接
MudBun Volumetric VFX & Modeling 1.4.44 下载链接
MudBun Volumetric VFX & Modeling 1.5.47 下载链接
MudBun is a real-time volumetric VFX mesh tool. It procedurally generates meshes from non-destructive “brushes” that define shapes, distortion, and surface modification. MudBun is intended for localized VFX, but it can also be used for volumetric modeling and provides a convenient auto-rigging feature. Locked meshes, including auto-rigged ones, can be exported using Unity's official FBX exporter package.MudBun是一个实时的体积化视觉特效网格工具。它通过非破坏性的 "刷子 "程序化地生成网格,定义形状、变形和表面修改。MudBun打算用于局部视觉特效,但它也可以用于体积建模,并提供了一个方便的自动调整功能。
There are various render & meshing modes available with different styles & characteristics. Supported meshing modes include: marching cubes (balanced), dual quads (faster & stylized), surface nets (can blend to/from dual quads), and dual contouring (slower, excels at preserving sharp features, can blend to/from dual quads).
MudBun can be used to create organic-looking meshes, which makes it a great combo with Boing Kit, a tool for producing organic bouncy effects.
MudBun is customizable. Users can extend the framework to create custom brush shapes, distortion brushes, modifier brushes, and shaders. It is also possible to define custom rigging logic for the auto-rigging feature.
Using a special data representation, MudBun frees users from worrying about the constraints of a finite voxel grid when working within typical game settings.
Features (details with animations):
- Volumetric mesh generation & modeling.
- Built-in VFX & primitive brushes.
- Distortion & modifier brushes.
- User-defined custom brushes.
- Brush groups (compound brushes).
- Render modes: smooth mesh, flat mesh, circle splats, quad splats, decal, ray-marched surface (experimental & URP only), ray-traced voxels (experimental & URP only).
- Meshing modes: marching cubes, dual quads, surface nets, dual contouring.
- Brush operators: union, subtract, intersect, dye, cull inside, cull outside, no-op.
- Dynamic voxel density.
- 2D Mode.
- Mesh collider generation.
- Mesh locking & auto-rigging.
- Mesh auto-smoothing.
- Automatic vertex welding of generated mesh.
- SDF texture generation (for GPU particle collision).
- Smooth corners for dual contouring.
- Render pipelines supported: built-in RP, URP, HDRP, and custom RP.
- Custom Amplify Shader Editor nodes.
- Borderless voxel workspace.
- GPU memory budgeting & auto adjustment.
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