本帖最后由 微笑的猫 于 2023-12-20 13:26 编辑
Stylized Water 2系列索引
Stylized Water 2 1.0.9 下载链接
Stylized Water 2 1.1.1 下载链接
Stylized Water 2 1.1.4 下载链接
Stylized Water 2 1.1.7 下载链接
Stylized Water 2 1.1.8b 下载链接
Stylized Water 2 1.1.9 下载链接
Stylized Water 2 1.2.0 下载链接
Stylized Water 2 1.3.0 下载链接
Stylized Water 2 1.3.1 下载链接
Stylized Water 2 1.4.0 下载链接
Stylized Water 2 1.5.0 下载链接
Stylized Water 2 1.6.0 下载链接
Highly customizable to suit your art direction through various parameters. This package focuses on providing artistic freedom, rather than a realistic water simulation. Easy to use and self-documented
The successor to the original Stylized Water Shader asset, widely adopted since 2016. Now re-imagined from the ground up for the Universal Render Pipeline.
Rather than being PBR-based, a custom lighting model offers direct control over color and light/environment reflections. All while retaining support for dynamic lighting and all of Unity's lighting features.
Shading features:
• Deep, shallow and horizon color controls
• Intersection foam effect with other objects, based on scene-depth or vertex colors
• Unlit/simple and advanced shading modes
• Adjustable surface foam
• GPU-driven, layered wave animations
• Animated caustics in shallow water
• Translucency rendering from all light types
• Flat shading mode (low poly look)
• Planar reflections (excluding VR)
• Separate control over environment- and sun reflections
• Sparkles based on normal map
• Refraction, distorts objects behind the water surface
• UV- or world-projected tiling (seamless water)
• Vertex color support to control foam, fog and wave height
• Transparency mask to hide the water inside objects such as boats
• River mode for spline meshes (created using other tools)
• Distance normals (tiling reduction)
Technical features:
• Clean material UI with tooltips and notifcations
• Simple and Advanced shading modes
• Tessellation support, dynamically subdivides triangles (adaptive & distance-based)
• C# API to read the wave height/normal. Integration for Dynamic Water Physics 2
• Water Grid component, creates water tiles which can follow a specific transform
• Utility to create subdivided plane/circle mesh assets
Includes:
• Tropical beach demo scene
• Several pre-configured water materials
• Unique foam and normal map textures
• Set of particle effects, designed for gameplay and environment enhancement (flipbooks with normal maps)
可通过各种参数进行高度定制,以适应您的艺术方向。本软件包侧重于提供艺术自由度,而非逼真的水模拟。易于使用,自带文档
自 2016 年以来被广泛采用的原始 "风格化水着色器 "资产的继承者。现在,它针对通用渲染管道从头开始重新设计。
自定义照明模型不再基于 PBR,而是直接控制颜色和光线/环境反射。同时还保留了对动态光照和所有 Unity 光照功能的支持。
阴影功能:
- 深、浅和地平线颜色控制
- 基于场景深度或顶点颜色与其他对象的交集泡沫效果
- 无光照/简单和高级阴影模式
- 可调节的表面泡沫
- GPU 驱动的分层波浪动画
- 浅水中的焦散动画
- 所有光线类型的半透明渲染
- 平面着色模式(低多边形外观)
- 平面反射(不包括 VR)
- 单独控制环境反射和太阳反射
- 基于法线贴图的火花
- 折射,扭曲水面后的物体
- UV 或世界投影平铺(无缝水面)
- 顶点颜色支持,可控制泡沫、雾气和波浪高度
- 透明遮罩可隐藏船只等物体内部的水体
- 针对样条网格(使用其他工具创建)的河流模式
- 距离法线(减少平铺)
技术特点
- 带有工具提示和通知的简洁材质用户界面
- 简单和高级着色模式
- 支持细分网格,动态细分三角形(自适应和基于距离的细分网格)
- 读取波高/法线的 C# 应用程序接口。集成动态水物理 2
- 水网格组件,可创建遵循特定变换的水纹块
- 创建细分平面/圆形网格资产的实用工具
包括
- 热带海滩演示场景
- 多种预配置的水材质
- 独特的泡沫和法线贴图纹理
- 一组粒子特效,专为游戏和环境增强而设计(带法线贴图的翻页本)
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