Minimalist and really easy to use
Works in both edit and play mode
Works on prefabs instances (no need to unpack them)
Compatible with Skinned mesh renderers too
Generates up to 8 LOD for a single object
Able to decimate the UVs (UV1 to UV4)
Compatible with submeshes
Has a balance option between high performance and high-fidelity result
Can be used for simple distance culling