本帖最后由 微笑的猫 于 2024-12-11 11:03 编辑
Chroma Easy Pro Shaders 系列索引
Chroma Easy Pro Shaders 1.3.5 下载链接
Chroma Easy Pro Shaders 1.4.0 下载链接
Chroma Easy Pro Shaders 1.5.0 下载链接
Chroma Easy Pro Shaders 2.1.5 下载链接
Organize your Shader UIs with notes, foldouts and more
Create beautiful Material Inspectors with annotations, separators, conditions, and more. You can create user-friendly UIs in seconds, both in Shader Graph and in hand-written shaders.
The default Material Inspector is super rigid and limiting. Want to add a note about a color? You can't. Would you like to group related parameters in a foldout? Nope, sorry. Well, Chroma fixes that and much more!
Custom Attributes:
Headers
Foldouts
Notes
Tooltips
Separators
Tabulation
Conditional display/hide
One-line textures
Min-Max ranges
Gradients
Curves
Full attribute documentation.
Easily add gradients and curves to any shader
Gradients and curves are an irreplaceable tool in making almost any shader, from simple lowpoly shading to complex volumetric effects. By default, Unity can only pass numbers, vectors, and textures to shaders, but with Chroma you can pass gradients and curves as well!
Gradient parameters allow you to create shaders that are much more visually appealing and dynamic than what is possible with just colors, textures and floats. Chroma even supports HDR Gradients, so you can define parts of the gradient that should emit light. Plus, you can quickly generate beautiful randomized gradients to get the inspiration flowing!
Curve parameters offer a great control over numeric values. Don't take our word for it, here is Unity Blog describing them as "the ultimate design lever". Well, now you can use them not just in scripts, but in shaders too.
HIGHLIGHTS
Very easy to use, can be set up in a matter of minutes and is beginner friendly. It's a great tool for artists and programmers who are just starting to make shaders, or have been doing it for years.
Effortless ingegration that will not break your existing workflow. You decide which shaders use Chroma (but you will definitely want to use it everywhere).
Adobe® Color™ and ColorHunt integration, so you can easily browse trendy palettes and paste them directly into your material. You can even extract palettes from images!
Works with any Render Pipeline, including the Built-in RP, URP and HDRP.
Both Shader Graph and code shaders (Cg, HLSL) are supported.
Amplify Shader Editor is fully supported.
Highly optimized and can be used in production without any performance issues.
Full source code in case you would like to add any attributes of your own.
Extensive example shader collection that can be used right away is included. Check it out here.
All demo scenes are included (in Universal RP), so you can see how Chroma works in practice. Everything you see in the videos and on the screenshots is included in the asset.
DOTS and SRP batcher supported in all shaders.
Lifetime updates, fast and friendly support.
用注释、折页等组织着色器用户界面
利用注释、分隔符、条件等创建精美的材质检查器。无论是在着色器图形中还是在手写着色器中,你都能在数秒内创建用户友好型用户界面。
默认的材质检查器非常死板,限制很多。想添加颜色注释?不能。想在折页中对相关参数进行分组?不行,对不起。Chroma 可以解决这些问题,还有更多!
自定义属性:
标题
折页
注释
工具提示
分隔符
制表
条件显示/隐藏
单行纹理
最小-最大范围
梯度
曲线
完整的属性文档。
轻松为任何着色器添加渐变和曲线
渐变和曲线是制作几乎所有着色器(从简单的低聚物着色到复杂的体积效果)的不可替代的工具。默认情况下,Unity 只能向着色器传递数字、矢量和纹理,但有了 Chroma,您还可以传递渐变和曲线!
通过渐变参数,您可以创建比仅使用颜色、纹理和浮点数更有视觉吸引力和动态效果的着色器。Chroma 甚至还支持 HDR 梯度,因此你可以定义梯度中应该发光的部分。此外,你还可以快速生成漂亮的随机渐变效果,让灵感源源不断!
曲线参数可以很好地控制数值。不要相信我们的一面之词,Unity 博客将其描述为 "终极设计杠杆"。现在,你不仅可以在脚本中使用它们,还可以在着色器中使用它们。
亮点
使用非常简单,几分钟内即可完成设置,对初学者非常友好。对于刚刚开始制作着色器的美术师和程序员来说,或者对于已经制作着色器多年的美术师和程序员来说,这都是一款很棒的工具。
轻松整合,不会破坏你现有的工作流程。你可以决定哪些着色器使用 Chroma(但你肯定希望在所有地方都使用它)。
Adobe® Color™ 和 ColorHunt 集成,让你可以轻松浏览流行的调色板,并将其直接粘贴到你的素材中。你甚至可以从图像中提取调色板!
可与任何渲染管道配合使用,包括内置 RP、URP 和 HDRP。
支持着色器图形和代码着色器(Cg、HLSL)。
完全支持 Amplify 着色器编辑器。
高度优化,可在生产中使用,不会出现任何性能问题。
完整的源代码,方便你添加自己的属性。
包含大量可立即使用的着色器示例集。点击此处查看。
包含所有演示场景(Universal RP 版),让你了解 Chroma 如何实际运行。视频和截图中的所有内容都包含在资产中。
所有着色器均支持 DOTS 和 SRP batcher。
终身更新,快速友好的技术支持。
|