代码插件 Easy Colliders 适配UE5.1-5.3简易摆放生成碰撞体

Unreal插件信息
插件名称: Easy Colliders
官网地址: https://www.unrealengine.com/marketplace/en-US/item-detail/418482ae38f940c58083b14eea04b8f6
版本: 5.1-5.3
解压密码:
引擎版本: UE5 
素材类型: 代码插件








This plugin is made to speed up and simplify your workflow when placing colliders inside your levels.

It allows you to place colliders in a few clicks and provides helpers to improve your workflow when building your worlds in Unreal Engine. Easy Colliders is an editor mode, like landscape or foliage, with custom input handling to help place and manipulate Colliders.

When Easy Colliders editor mode is enabled, you can switch between Selection and Placement modes.

Selection mode is made to ease the manipulation of Colliders, and Placement is made to add colliders quickly inside your level : every two click, a Collider will be placed on the surface you've clicked on.

Easy Colliders can improve your workflow especially when dealing with large environments where you need handcrafted collisions to avoid the player to go out of bounds.

This plugin is also easy to extend if you want to handle collisions if a specific way for your project.
And I can provide support for this plugin. I'll also update it with every new engine version.

Technical Details
Features: (Please include a full, comprehensive list of the features of the product)
New Editor Mode : Adds a new Editor Mode like Landscape, Foliage...
Quick placement inputs : In placement mode, you can place colliders in two clicks .
Visualization helper : Colliders are drawn in color, instead of just the bounds.
Placement preview helper : The collider that will be placed with your next click is previewed in blue in the viewport.
Selection helper : Clicking inside a collider area instantly select it.
Default Folder : All colliders will be spawned inside the level Folder indicated, creating one if he doesn't exist.
Default Height : All colliders will spawn with the default height indicated.
Manipulation : In Selection mode, you can manipulate the colliders with a transform gizmo like you would in manipulate any actor in the default editor mode.
Debug Colliders : You can enable a debug mode which shows you colliders bounds when playing in editor
Undo/Redo
Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))
Easy Colliders Runtime
Easy Colliders Editor


该插件用于加快和简化您在关卡中放置碰撞器的工作流程。

您只需点击几下就可以放置碰撞器,它还提供了一些帮助工具来改善您在虚幻引擎中构建世界时的工作流程。Easy Colliders 是一种编辑器模式,就像景观或树叶模式一样,具有自定义输入处理功能,可帮助您放置和操作 Colliders。

启用 Easy Colliders 编辑器模式后,您可以在 “选择 ”和 “放置 ”模式之间切换。

选择 “模式用于简化对撞机的操作,而 ”放置 "模式则用于在关卡中快速添加对撞机:每点击两次,就会在您点击的表面放置一个对撞机。

Easy Colliders 可以改善您的工作流程,尤其是在处理大型环境时,您需要手工制作碰撞,以避免玩家越界。

如果您想在项目中以特定方式处理碰撞,也可以轻松扩展该插件。
我可以为这个插件提供支持。我还会在每个新引擎版本中更新它。

技术细节
功能: (请包含一份完整、全面的产品功能列表)
新编辑器模式: 添加新的编辑器模式,如风景、树叶...
快速定位输入:在定位模式下,只需点击两下即可定位对撞机。
可视化助手:对撞器将以彩色绘制,而不仅仅是边界。
放置预览助手:下一次点击时将放置的对撞器将在视口中以蓝色预览。





作者 cg小白兔 发表于 昨天 15:02
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