脚本/功能 【更新】Lock-On 1.2.10 瞄准锁定Invector附加工具

Unity插件信息
插件名称: Lock-On
插件官网: https://assetstore.unity.com/packages/add-ons/mis-lockon-206634
版本: 1.2.10
解压密码:
素材类型: 脚本/功能
本帖最后由 微笑的猫 于 2024-11-13 10:44 编辑


MIS Lock-on 1.2.8版下载链接


Invector Template (Invector) which is one of the best controllers can be upgraded with MIS and MIS Packages. If you are not familar with MIS yet, please watch this MIS v2 Quick Setup Guide.

Targeting(Including Lock-On) and Target Indicator features are essential in most games. MIS-LockOn integrates these two features and provides better performance and easy customization.

Attacking enemies while moving fast is not easy. On the other hand, it is difficult to develop various weapons without the features provided by MIS-LockOn. Meanwhile, a better system is needed to target a growing number of enemies. Please check it on MIS-Motorcycle trailer either.

All MIS combat packages including MIS-Motorcycle, MIS-MagicSpell, and etc. will be developed based on MIS-LockOn. Let your players have experience a faster, more varied and easier combat system.

All combat features of MIS are developed using MIS-LockOn. It's very simple and offers amazing performance.

Key Benefits
Provides All-In-One Setup
High performance
All target game objects are automatically registered and managed on Start().
It makes not to call APIs to search for colliders or look up game objects every frame
Uses only one Screen Space - Overay Canvas for all indicators
Provides better optimization feature through targeting frequency for low end devices
Finding targets options
By Distance / Angle / Obstacle detection
Toggle Targeting: Left CTRL + Mouse 2
LockOn
Set / Change: Mouse 2 button (Default)
Release: When the LockOn target is out of the screen (Mandatory)
Provides Auto LockOn (Always the current target is set to LockOn target)
Target Indicators
Supports types: Enemy / Object (Buff, Amor and Gate, etc.)
OnSelected: Currently selected target
OnLocked: Currently selected and locked target
OnScreen: The target in on screen
OffScreen: The target in out of screen (It indicates its direction, not a position)
Easy Indicator setup and tunning
Supports Emerald AI v3.2.0+
Provides a Demo scene
Does not modify Invector core
All MIS Packages runs on a feature-based basis

Quick Setup Sequence
#1 INVECTOR
#2 MIS
#3 MIS-LockOn



Invector Template (Invector)是最好的控制器之一,可以用MIS和MIS包进行升级。如果你对MIS还不熟悉,请看这个MIS v2快速安装指南。

瞄准(包括锁定)和目标指示器功能在大多数游戏中都是必不可少的。MIS-LockOn整合了这两个功能,并提供了更好的性能和易于定制的功能。

在快速移动时攻击敌人并不容易。另一方面,如果没有MIS-LockOn提供的功能,就很难开发各种武器。同时,需要一个更好的系统来针对越来越多的敌人。请在MIS-Motorcycle拖车上也检查一下。

所有的MIS战斗包,包括MIS-摩托车、MIS-魔咒等等,都将基于MIS-LockOn开发。让你的玩家体验到一个更快、更多、更容易的战斗系统。

MIS的所有战斗功能都是使用MIS-LockOn开发的。它非常简单,并提供惊人的性能。

主要优点
提供多合一的设置
性能高
所有的目标游戏对象都在Start()上自动注册和管理。
它不需要调用API来搜索碰撞器或每帧查找游戏对象。
只使用一个屏幕空间--Overay Canvas用于所有指标
通过目标频率为低端设备提供更好的优化功能
寻找目标选项
通过距离/角度/障碍物检测
切换目标: 左键CTRL+鼠标2
锁定
设置/改变: 鼠标2键(默认)
释放: 当锁定的目标离开屏幕时(强制)。
提供自动锁定功能(总是将当前目标设定为锁定目标)
目标指示器
支持的类型: 敌人/物体(Buff、Amor和Gate等)。
OnSelected: 当前选择的目标
OnLocked(锁定): 当前选择和锁定的目标
在屏幕上: 目标在屏幕上
OffScreen: 目标在屏幕外(表示其方向,而不是位置)
简单的指示器设置和调整
支持Emerald AI v3.2.0+。
提供一个演示场景
不修改Invector核心
所有的MIS包都是基于特征运行的

快速设置顺序
#1 INVECTOR
#2 MIS
#3 MIS-LockOn



作者 cg小白兔 发表于 昨天 10:25
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