代码插件 Massive Village - Create villages, farms and ruins with PCG UE5.4+村庄生成

Unreal插件信息
插件名称: Massive Village - Create villages, farms and ruins with PCG
官网地址: https://www.unrealengine.com/marketplace/en-US/product/massive-village-create-villages-farms-and-ruins-with-pcg
版本: 5.4+
解压密码:
引擎版本: UE5 
素材类型: 代码插件





















DescriptionMassive Village is a procedural tool that generates highly detailed villages, farms, and ruins in a few clicks by leveraging the PCG. All those features come with a custom UI to help you build your world easily without going deep without the complexities.
The tool focuses on using a non-destructive workflow, saving you time in your level design. It also works out of the box with World Partition, allowing you to scale and create massive worlds.
Massive Village works with any style (low-poly, stylized, or realistic) and comes with a low-poly example. It is also built to work out of the box with the procedural tool Massive World.
Features:

  • Work smarter and increase your development speed with procedural generation
  • Draw procedural villages, farms, or ruins directly into your world!
  • Draw roads*, fences, and additional details easily
  • Automatic village creation using PCG
  • Non-destructive workflow
  • Support multiple zones in the same village (marketplace, slum, city...)
  • Data-oriented design
  • Socket system to add interactive lights and doors
  • Work with Runtime Virtual Texture (RVT)
  • Compatible with World Partition
  • The documentation is always available and will never be hidden behind a paywall
  • Work with all styles (low poly, stylized, realistic)
  • And much more...


说明
Massive Village 是一款程序化工具,可利用 PCG,只需点击几下即可生成高度精细的村庄、农场和废墟。所有这些功能都配有自定义用户界面,帮助你轻松构建自己的世界,而无需深入了解其复杂性。

该工具专注于使用非破坏性工作流程,节省了您的关卡设计时间。它还能与 “世界分区”(World Partition)一起使用,让你可以扩展和创建庞大的世界。

Massive Village 适用于任何风格(低聚、风格化或写实),并附带了一个低聚示例。它还可以与程序工具Massive World 配合使用。

功能特点

  • 更智能地工作,利用程序生成提高开发速度
  • 直接在世界中绘制程序化村庄、农场或废墟!
  • 轻松绘制道路*、栅栏和其他细节
  • 使用 PCG 自动创建村庄
  • 非破坏性工作流程
  • 支持同一村庄中的多个区域(集市、贫民窟、城市......)
  • 面向数据的设计
  • 插座系统可添加交互式灯光和门
  • 与运行时虚拟纹理(RVT)配合使用
  • 与世界分区兼容
  • 文档随时可用,绝不会隐藏在付费墙后面
  • 适用于所有风格(低多边形、风格化、逼真)
  • 还有更多





作者 cg小白兔 发表于 3 小时前
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