The Terrain Blanket module allows you to conform and align big patches of grass or groups of rocks, which would only work for flat surfaces, to the terrain surface and normal direction. The shaders are using the pre-baked pivots to treat each sub-mesh as an individual object, allowing you to use fewer grass objects while covering bigger areas. Or it can simply conform objects like roots to the terrain surface like a 3D mesh decal.
The Terrain Blanket module supports seamless object-to-terrain blending when the Terrain Shaders module is used!
Features
The Visual Engine systems support: All systems
The Visual Engine elements support: All elements
Terrain height conform
Terrain orientation alignment
Terrain layer blending designed to work with the Terrain Shaders Module
Amplify Shader Editor support
Conform and blending demo scenes included
通过 “地形毯 ”模块,您可以根据地形表面和法线方向调整和对齐大块草地或石块群,而这只能用于平面。着色器使用预制的枢轴将每个子网格视为一个单独的对象,这样就可以使用较少的草地对象来覆盖更大的区域。或者,它也可以像 3D 网格贴花一样,简单地将树根等对象与地形表面贴合。