脚本/功能 【更新】SGSR Mobile - Upscaling for Unity 1.2.3

Unity插件信息
插件名称: SGSR Mobile - Upscaling for Unity
插件官网: https://assetstore.unity.com/packages/tools/utilities/sgsr-mobile-upscaling-for-unity-283343
版本: 1.2.3
解压密码:
素材类型: 脚本/功能
本帖最后由 微笑的猫 于 2024-12-2 16:02 编辑


SGSR Mobile - Upscaling for Unity 1.2.4版下载链接












SGSR Mobile - Upscaling for Unity has been tested in Unity versions 2019, 2020, 2021, 2022, 2023 and Unity 6!
Boost your frames with SGSR Mobile - Upscaling for Unity!
SGSR is an upscaling technique specifically created for ultimate performance for mobile devices!

It creates high quality and resolution frames based on lower resolution input. By using this, your project can run in a drastically lower resolution without losing visual quality and increasing the framerate!

If your project is limited by GPU performance, SGSR Mobile will give you a higher framerate. If a project is limited by CPU performance, all it will do is make the GPU workload lower. While this may seem like a big limitation, it also means a mobile device will use way less battery power when using SGSR!

Easy to use
SGSR has been designed for an easy setup, with an extensive documentation describing the process.

Additionally, SGSR has been extensively tested with all default Unity Post-Processing, however we can't guarentee that all custom Post-Processing assets will work out of the box. If you run into problems with custom assets, contact us and we'll see if we can help to add support for it!

Boost further with FSR 3 - Upscaling for Unity
Are you looking for the absolute best quality upscaling? Enhance your project's visual fidelity by also adding FSR 3 as an option with FSR 3 - Upscaling for Unity

Boost more with XeSS - Upscaling for Unity
Want an even better visual fidelity upscaling for all GPU brands? Add the new XeSS - Upscaling for Unity to your project!

Boost even further with DLSS - Upscaling for Unity
Are you looking for the absolute best quality upscaling? Enhance your project's visual fidelity by also adding DLSS for the NVIDIA users with DLSS - Upscaling for Unity

Support
If you run across any issue with implementing SGSR, please read our Documentation or contact us on Discord or the Forum.

Even while the asset has been rigorously tested, there are always edge cases that are difficult to foresee, please contact us if you run into any issue!

Third Party Integrations / Connections
These assets have added specific support for SGSR - Upscaling for Unity. Please note that these assets are not included! If you need support for these assets, please contact the original developer.

Unified Settings & Game Options UI - A settings template with one unified interface for all render pipelines (URP, HDRP, Built-in) and input systems (old and new).
Create settings menus with ease using the Settings Menu Creator - Build customized settings menus in no time. Works in Built-in, URP, and HDRP. The integration works with all versions including the Free one.


SGSR Mobile - Upscaling for Unity 已在 Unity 2019、2020、2021、2022、2023 和 Unity 6 版本中进行了测试!
使用 SGSR Mobile - Upscaling for Unity 提升帧数!
SGSR 是一种专门为移动设备的终极性能而创建的缩放技术!

它可在较低分辨率输入的基础上创建高质量、高分辨率的帧。使用该技术,您的项目可以在大幅降低分辨率的情况下运行,而不会降低视觉质量并提高帧率!

如果您的项目受到 GPU 性能的限制,SGSR Mobile 将为您提供更高的帧速率。如果项目受到 CPU 性能的限制,它所做的只是降低 GPU 的工作量。虽然这似乎是一个很大的限制,但这也意味着移动设备在使用 SGSR 时将大大减少电池电量的消耗!

易于使用
SGSR 在设计上采用了简便的安装方式,并提供了大量的文档来介绍安装过程。

此外,SGSR 已与所有默认的 Unity 后处理进行了广泛测试,但我们不能保证所有自定义的后处理资产都能开箱即用。如果您在使用自定义资产时遇到问题,请联系我们,我们会看看是否能帮助您添加支持!

使用 FSR 3 进一步提升效果--为 Unity 升频
您是否正在寻找绝对高质量的缩放?使用 FSR 3 - Upscaling for Unity,将 FSR 3 添加为一个选项,从而增强项目的视觉保真度。

使用 XeSS - Unity 升频技术提升更多性能
希望为所有 GPU 品牌提供更好的视觉保真度升级





作者 cg小白兔 发表于 前天 15:30
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