Polygon Reducer makes it easy to optimize your game - simply drag the reduction slider and watch your mesh be transformed in real time. It works both at runtime and in the editor!
Supports:
All Long Term Support (LTS) versions of Unity;
All render pipelines: Built-In, URP, HDRP, and SRP;
Skinned models with animations;
Models with any number of submeshes.
And also:
Preserves all mesh data: UVs, normals, tangents, bone weights, and more;
Has a low memory footprint;
Creates reduced meshes at runtime - no need to store them in your disk!
You can easily set up LOD components with Polygon Reducer - simply clone the original mesh, add the Polygon Reducer component to it, and then use the cloned object as a renderer on the LOD component.
Try it now and start adding more objects to your scene - all while keeping a steady framerate!
Polygon Reducer 可让您轻松优化游戏--只需拖动缩减滑块,就能看到网格的实时变化。它既可在运行时使用,也可在编辑器中使用!
支持
所有 Unity 长期支持 (LTS) 版本;
所有渲染管道: 内置、URP、HDRP 和 SRP;
带有动画的皮肤模型
具有任意数量子网格的模型。
还有
保留所有网格数据: UV、法线、切线、骨骼权重等;
占用内存少;
在运行时创建缩小的网格,无需将其存储在磁盘中!
您可以使用多边形缩减器轻松设置 LOD 组件--只需克隆原始网格,添加多边形缩减器组件,然后将克隆对象作为 LOD 组件的渲染器即可。
现在就试试吧,开始在场景中添加更多对象,同时保持稳定的帧速率!
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