The World Director NPC PRO plugin is ideal for creating games where there are many pawns in the world at the same time.
The level of your pawns, their location, scale, the rotation will always be preserved, as well as they will always move, even if you are very far away, which creates a simulation of the living world. You can simulate a whole world of thousands of pawns. You can create an entire populated city. The plugin is easy to use.
This is a comprehensive system for optimizing a large number of NPCs in locations. World Director NPC PRO is perfect for creating open-world games of any size. You will no longer have to think about spawning characters and removing pawns if your character has come or gone from the place where the pawns should be. If you spawn pawns near the character and leave this place, the pawns continue to move and they do not affect the FPS. On my system with an AMD 2700X processor, I achieved 200000+ pawns at 120+FPS. When the character returns to the same location, the pawns return to the world with the same characteristics (health, level).
Now I'll explain how it works. The system is divided into 4 optimization levels that work simultaneously for the best FPS performance.
Level 1 - if the pawn is out of the camera's view, all its components and skeletal meshes are disabled from the render, and a set of optimization measures is applied, such as animation playback and tick rate.
Level 2 - if the pawn is further away from the character than you set in the settings of The World Director NPC PRO plugin, it is deprecated while retaining all its settings. At this level, this pawn is calculated for its position in the world, as well as finding a way to walk. The search takes place in the radius you set completely randomly. All calculations are based on your Navigation Mesh. Pawns will also bypass walls and obstacles.
Level 3 - If the pawn is even further away, on the border of level 3. the number of simultaneously walking pawns is further reduced for optimization.
Level 4 - at this level, the pawn stops moving, but still continues to exist. And if your character gets closer, the pawn gets to level 3 and starts moving.
While at level 2.3.4, pawns can't act according to the Behavior Tree, but they can still walk.
All calculations for hidden pawns at level 2.3.4 occur using multithreading for better FPS.
Now with multiplayer. All calculations take place on the server-side!
World Director NPC PRO 插件是创建游戏的理想工具,在游戏中,世界上同时存在许多小卒。
小卒的等级、位置、比例、旋转都将始终保持不变,即使您离得很远,它们也会始终移动,从而创造出一个活生生的模拟世界。您可以模拟由成千上万个棋子组成的整个世界。您可以创建整个人口稠密的城市。该插件易于使用。
这是一个全面的系统,可优化大量地点中的 NPC。World Director NPC PRO 非常适合创建任何规模的开放世界游戏。如果您的角色离开了小卒应该出现的位置,您就不必再考虑如何生成角色和移除小卒了。如果在角色附近生成棋子,然后离开这个地方,棋子会继续移动,而且不会影响 FPS。在我使用 AMD 2700X 处理器的系统上,我在 120+FPS 的情况下实现了 200000+ 个小兵。当角色返回同一地点时,棋子会以相同的特性(健康状况、等级)返回世界。
现在我来解释一下它是如何工作的。系统分为 4 个优化级别,它们同时工作以获得最佳的 FPS 性能。
第 1 级--如果小兵离开了摄像机的视角,则其所有组件和骨骼网格都将从渲染中禁用,并应用一系列优化措施,如动画回放和刻度率。
第 2 级--如果小兵与角色的距离比你所设置的
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