Описание
A stylized 3D model with hand-painted textures. Streamer or gamer girl with ARKit blendshapes and Epic Skeleton rig. Perfect character for streaming a live webcam broadcast or dress-up games.
All thumbnails and images rendered in Unreal Engine
All clothes can be taken off completely, and a full body is included.
A body of the model is censored and does not contain anatomical features due to UE policy. (Full version by request)
The model uses UDIM textures. If you can't see the body texture please enable Virtual Texturing in your Project Settings.
Main Features:
Apple ARKit Blendshapes (Live Link Face support).
Fully modular character: Each part of the wardrobe can be put on or taken off independently.
Includes static mesh accessories: headset and bracelet
Includes two different hairstyles: long hair and buns.
Front strands are separated and can be applied to different bases, buns are also separated and can be used with both hairstyles.
The long hair has a morph target to fit with the headset.
Color customization for clothes, eyes, skin, and hair.
Custom stylized shaders for hair and clothes.
Morph Targets:
There are 52 Apple ARKit morph targets for the character head. Tested with Live Link Face in Unreal Engine 5.
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
Long hair includes one morph target that allows it to fit under the headset.
Materials and textures:
Virtual texturing streaming is used for the project. Skin and clothes assets are packed on UDIMs.
Textures included:
Body: Color, normal map, roughness + additional skin grunge roughness and normal map for an extra level of details.
Clothes and headset: Color, normal, AO-Roughness-Metalness (packed into one texture by channels), emission, ID map.
Hair: Color, normal, opacity, depth-ID-Root (packed into one texture by channels), hair wind mask. A directional map is included but isn't used in the original project.
Eyes: Color map with alpha (use as ID map for the iris).
The depth of the eye is achieved by a parallax effect. Eye shader is flexible and allows you to change color, size of the iris and pupil, and depth of the pupil.
Custom materials are used in the asset.
Hair and clothes material includes a fake anisotropy effect for a better juicy cartoon look. The ID map allows you to change clothes colors for each item separately easily.
This pack provides you with a high-quality character mesh with morphs, high-quality textures, and a skeleton. The materials contain fake anisotropy effects, a colorization system, and parallax (for eyes only). I can not guarantee high performance for every project (especially if you create for mobile platforms). Therefore, depending on your needs, you might want to replace the materials with simplified ones. All the necessary textures are provided in the project.
模型
带有手绘纹理的风格化 3D 模型。使用 ARKit blendshapes 和 Epic Skeleton rig 的流媒体或游戏女孩。是进行网络视频直播或装扮游戏的完美角色。
所有缩略图和图片均在虚幻引擎中渲染。
所有衣服均可完全脱下,并包含一个完整的身体。
由于虚幻引擎政策的原因,模型的肢体经过删减,不包含解剖特征。(完整版请咨询)
模型使用 UDIM 纹理。如果看不到身体纹理,请在 “项目设置 ”中启用 “虚拟纹理”。
主要功能
苹果 ARKit 混合形状(支持实时链接面部)。
完全模块化的角色: 衣柜的每个部分都可独立穿脱。
包括静态网状配件:耳机和手镯
包括两种不同的发型:长发和发髻。
前发是分开的,可用于不同的基座,发髻也是分开的,可与两种发型一起使用。
长发有一个变形目标,可与耳机配合使用。
可自定义衣服、眼睛、皮肤和头发的颜色。
头发和衣服的自定义风格着色器。
变形目标
角色头部有 52 个 Apple ARKit 形态目标。已在虚幻引擎 5 中使用 Live Link Face 进行了测试。
可用于实时流面部动画、LiveLinkFace、FaceWare、面部 Mocap、VTuber Avatar、VRchat、MMD 等。
长发包括一个变形目标,可将其置于头显下方。
材质和纹理
使用虚拟纹理流
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