ProInstance Tools is a lightweight set of tools to control mesh or actor placement using procedural generation with easy to understand and unified settings. It can help you avoid doing lots of repetitive tasks in level or environment design.
Features:
Almost endless ways to place meshes/actors
Self-explanatory unified settings
Snapping and alignment to a surface below
Instant switching between component types: Static Mesh, Instanced Static Mesh (ISM), Hierarchical Instanced Static Mesh (HISM) and any other Actor Class
Ability to manage transform settings either per instance or for all at once
Controlled randomization using seed number
Quick access to ProInstance types from new custom category in Place Mode
Bake function (converting to separate Static Meshes or Actor Classes)
5 ProInstance types
Lightweight
Custom icons
Can improve performance and reduce drawcalls
Designed to be as easy to use as possible
ProInstance types:
Circle
Grid
Path
PathScatter
Scatter