脚本/功能 【更新】SGSR 2 Mobile - Upscaling for Unity 1.1.0

Unity插件信息
插件名称: SGSR 2 Mobile - Upscaling for Unity
插件官网: https://assetstore.unity.com/packages/tools/utilities/sgsr-2-mobile-upscaling-for-unity-309198
版本: 1.1.0
解压密码:
素材类型: 脚本/功能












SGSR 2 Mobile - Upscaling for Unity has been tested in Unity versions 2021, 2022, 2023 and Unity 6!
Boost your frames with SGSR 2 Mobile - Upscaling for Unity!
SGSR2 is an upscaling technique specifically created for ultimate performance for mobile devices, specifically Android, iOS, WebGL and the Nintendo Switch!

SGSR 1 vs SGSR 2
SGSR 2 isn't just a update from SGSR 1, it's a completely different kind of upscaler. SGSR 1 is a spatial upscaler and SGSR 2 is an temporal upscaler, similarly to FSR 1 vs FSR 3.
In short: SGSR 1 is still the fastest upscaler out there, but SGSR 2 is only a bit slower and offers superior visual fidelity to SGSR 1.

WebGL
SGSR 2 is the first ever upscaler, compatible with WebGL 2.0 and WebGPU!

SGSR 2 creates high quality and resolution frames based on lower resolution input. By using this, your project can run in a drastically lower resolution without losing visual quality and increasing the framerate!

If your project is limited by GPU performance, SGSR 2 Mobile will give you a higher framerate. If a project is limited by CPU performance, all it will do is make the GPU workload lower. While this may seem like a big limitation, it also means a mobile device will use way less battery power when using SGSR 2!

Easy to use
SGSR 2 has been designed for an easy setup, with an extensive documentation describing the process.
Additionally, SGSR 2 has been extensively tested with all default Unity Post-Processing, however we can't guarentee that all custom Post-Processing assets will work out of the box. If you run into problems with custom assets, contact us and we'll see if we can help to add support for it!

Boost further with FSR 3 - Upscaling for Unity
Are you looking for better quality upscaling? Enhance your project's visual fidelity by also adding FSR 3 as an option with FSR 3 - Upscaling for Unity

Boost more with XeSS - Upscaling for Unity
Want an even better visual fidelity upscaling for all GPU brands? Add the new XeSS - Upscaling for Unity to your project!

Boost even further with DLSS - Upscaling for Unity
Are you looking for the absolute best quality upscaling? Enhance your project's visual fidelity by also adding DLSS for the NVIDIA users with DLSS - Upscaling for Unity

Support
If you run across any issue with implementing SGSR 2, please read our Documentation or contact us on Discord or the Forum.
Even while the asset has been rigorously tested, there are always edge cases that are difficult to foresee, please contact us if you run into any issue!


SGSR 2 Mobile - Upscaling for Unity 已在 Unity 2021、2022、2023 和 Unity 6 版本中进行了测试!
使用 SGSR 2 Mobile - Upscaling for Unity 提升帧数!
SGSR2 是专为移动设备(尤其是 Android、iOS、WebGL 和 Nintendo Switch)的终极性能而创建的缩放技术!

SGSR 1 与 SGSR 2
SGSR 2 不仅仅是 SGSR 1 的升级版,它还是一种完全不同的升频器。SGSR 1 是一种空间升频器,而 SGSR 2 是一种时间升频器,类似于 FSR 1 与 FSR 3。
简而言之:SGSR 1 仍然是最快的升频器,但 SGSR 2 只比 SGSR 1 稍慢一些,而且视觉保真度比 SGSR 1 更高。

WebGL
SGSR 2 是有史以来第一个兼容 WebGL 2.0 和 WebGPU 的升频器!

SGSR 2 可在较低分辨率输入的基础上创建高质量、高分辨率的帧。通过使用它,您的项目可以在大幅降低分辨率的情况下运行,而不会降低视觉质量并提高帧率!

如果您的项目受到 GPU 性能的限制,SGSR 2 Mobile 将为您提供更高的帧速率。如果项目受到 CPU 性能的限制,它所做的只是降低 GPU 的工作量。虽然这似乎是一个很大的限制,但这也意味着移动设备在使用 SGSR 2 时将大大减少电池电量的消耗!

易于使用
SGSR 2 在设计上采用了简便的安装方式,并提供了大量的文档来说明安装过程。
此外,SGSR 2 已与所有默认的 Unity 后处理程序进行了广泛的测试,但我们不能保证所有自定义的后处理程序都能与 SGSR 2 配合使用。





作者 cg小白兔 发表于 昨天 15:49
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