MORPHER VERSION 2 IS HERE - Featuring the gold standard of replication utilizing FFastArraySerializer for efficient delta replication with user-settable float compression to optimize net bandwidth consumption significantly. It can automate the sending of RPCs with user-settings to customize the behaviour. In many cases it is as simple as dropping a component on your character!
What is Morpher?
Morpher's primary purpose is to morph a skeletal mesh to achieve an interesting variety of NPCs, to allow players to customize their characters, or anything you can think of!
It is a small and clean plugin despite it's inherently complex internal nature.
Why do I want to buy Morpher?
Morpher is great for many use cases, such as:
Character customization
Driving character deformation with animations (eg. Squash/Stretch, enlarging a hand or weapon during an attack)
Characters changing over time, eg. starving, growing, ageing, getting overweight after eating too much
Adding variety to NPCs
Shapeshifting, eg. transforming into The Hulk
If you want to alter your skeletal meshes via their bone transforms, its easily the best solution. Its clean, its efficient, its minimal, its beautifully commented and documented and created with designers in mind.
Morpher is designed to cover most if not every use-case, with full support for montages, runtime retargeting, copy pose from mesh, and so forth.
MORPHER 第 2 版来了--它采用了复制的黄金标准,利用 FFastArraySerializer 进行高效的 delta 复制,并可由用户设置浮点压缩,从而大大优化了净带宽消耗。它能自动发送 RPC,用户可自行设置行为。在许多情况下,只需在角色上放置一个组件即可!
什么是 Morpher?
Morpher 的主要用途是对骨骼网格进行变形,从而生成各种有趣的 NPC,让玩家自定义自己的角色,或者你能想到的任何东西!
尽管其内在本质非常复杂,但它却是一个小巧而简洁的插件。
为什么要购买 Morpher?
Morpher 适用于多种情况,例如
角色定制
用动画驱动角色变形(例如,挤压/拉伸,在攻击时放大手或武器)
角色随时间发生变化,如饥饿、成长、衰老、吃得太多而超重
增加 NPC 的多样性
变形,例如变成绿巨人
如果你想通过骨骼变换来改变骨骼网格,那么它是最好的解决方案。它简洁、高效、极简,注释和文档精美,是为设计师量身打造的。
Morpher 的设计涵盖了大多数甚至所有的使用场景,完全支持蒙太奇、运行时重定向、从网格复制姿势等功能。
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