Description
Update 1.3
* Changed download type to Asset Pack to make integration into your own Projects easier.
As a result of this you need to go into Project settings and uncheck "Allow Static Lighting" for the demolevel to display correctly when imported into a new Project.
You also need to make sure that "Generate Mesh Distance Fields" is enabled in the Project Settings.
* Removed Virtual Texture from the landscape in order to make it easier to apply landscape to your own landscapes.
* Engine Version has been bumped to 5.0 for this update (Older versions are still usable on UE4.6 and up)
Update 1.2 : Imposters now work correctly with UE5.
UPDATE 1.1 : Content Update
Trees now have Octahedral Imposters(Billboards) set up.
This bumps the required engine version to 4.26, previous version is still available to 4.25 users.
UPDATE: By popular demand, here is a video running around in the provided scene using the Unreal FPS template.
The resolution is 1920x1080 and its running on a regular Gefore 1080 graphics card:
This contains the full Unreal Engine 4.25.4 project for a procedural forest scene, along with all models, textures, shaders, project settings, lighting and the map containing the procedural rules.
So why should you get it?
It's great if you want to dissect my work, see how I set up and organize my shaders and build content to be optimized for dense usage. See how I light my scene and configure the project settings for something like this.
Or if you are just looking to get your hands on some AAA-level models and textures, optimized and ready to go for console usage right away!
Within the provided map you will find Procedural Foliage Volumes with accompanying rules, so you can easily see how I went about setting it all up, to create a complete forest scene without placing a single asset manually.
To go along with the asset you will find some smart shader solutions for wetness around the shoreline, cheap dynamic application of snow cover and a water shader with automatic debris gathering around intersecting meshes and shorelines.
And lets not forget what is possibly the star of the show, a cheap way to set up pixel perfect height map based shadows on every mesh, using PixelDepthOffset and Contact Shadows in an unholy alliance!
说明
更新 1.3
* 将下载类型更改为 “资产包”(Asset Pack),以便更轻松地集成到自己的项目中。
因此,您需要进入 “项目设置”,取消选中 “允许静态照明”,以便在导入新项目时正确显示演示程序。
您还需要确保在 “项目设置 ”中启用 “生成网格距离域”。
* 删除了景观中的虚拟纹理,以便更容易将景观应用到自己的景观中。
* 本次更新将引擎版本提升至 5.0(旧版本仍可在 UE4.6 及以上版本上使用)
更新 1.2: 冒名顶替者现在可在 UE5 上正常工作。
更新 1.1: 内容更新
树木现在已设置八面体冒充者(广告牌)。
这将所需的引擎版本提升至 4.26,之前的版本仍适用于 4.25 用户。
更新:应广大用户的要求,这里提供了一段使用虚幻 FPS 模板在提供的场景中运行的视频。
分辨率为 1920x1080,在普通 Gefore 1080 显卡上运行:
这包含一个程序化森林场景的完整虚幻引擎 4.25.4 项目,以及所有模型、纹理、着色器、项目设置、光照和包含程序化规则的地图。
您为什么要购买它呢?
如果你想了解我的工作,看看我是如何设置和组织着色器的,以及如何构建内容以优化高密度使用的,那就太棒了。看看我是如何为这样的场景打光和配置项目设置的。
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