The package contains decorative lights with a simple C# script to control. The wooden construction is also included in a sample scene.
The shape of a lamp is the white star as a default. It can be simply modified in any 3D software.
The hinge component can be added for physics simulations if needed.
Compatibility: HDRP is needed to correctly display assets in a project.
How to install and set HDRP in a project to display the assets in the correct way?
1. Create a new project.
2. Go to Window -> Package Manager.
3. Change "Packages" from "In Project" to "Unity Registry".
3. Search for "High Definition RP" and click "Install".
4. Open an "HDRP Wizard" dialog box. Click "Fix All". (Window -> Rendering -> HDRP Wizard)
5. Close the dialog.
6. Import the Decorative Lights Asset (C#) package.
7. Open the "Sample" scene.
8. If you see the flickering anti-aliasing, make sure to enable "Always Refresh" in the top right scene view tab.
9. To enable "Volumetric Clouds". Go to "Edit" -> "Project Settings" -> "Quality" -> HDRP -> "Lighting" -> "Volumetrics" -> "Volumetrics Clouds".
You should be able to see the exact same visuals as you can see in the images above.
软件包包含装饰灯,可通过简单的 C# 脚本进行控制。木质结构也包含在一个示例场景中。
灯的形状默认为白色星形。它可以在任何 3D 软件中进行简单修改。
如有需要,还可添加铰链组件用于物理模拟。
兼容性:在项目中正确显示资产需要 HDRP。